Skip to content
This repository was archived by the owner on Jun 30, 2022. It is now read-only.
This repository was archived by the owner on Jun 30, 2022. It is now read-only.

AddToQueue() is not working properly #54

@makakaorg

Description

@makakaorg

Let's say I want to restart my AR Onboarding UX.

Instructional IU: CrossPlatform Find A Plane
Goal: Found A Plane

Secondary Instructional IU: Tap To Place
Goal: Placed An Object

So to restart I just use the part of provided code:

public void ResetUXOrderedQueue() { if (m_StartWithInstructionalUI) { m_UXOrderedQueue.Enqueue(new UXHandle(m_InstructionalUI, m_InstructionalGoal)); } if (m_ShowSecondaryInstructionalUI) { m_UXOrderedQueue.Enqueue(new UXHandle(m_SecondaryInstructionUI, m_SecondaryGoal)); } }

Issue 1.

If I run this function before fading off of Secondary Instructional IU the it's working like a charm.
If I run this function after then UX will start with Secondary Instructional IU !

Issue 2.

When I switch to other app and go back to my App the Video Instruction is disappeared and in next restarts I have only text.

Environment:

  • iOS 15.0
  • Unity 2021.1.20
  • iPhone XS Max.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions