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This repository was archived by the owner on Jun 30, 2022. It is now read-only.
Hello, we have an issue with the Wireframe shader for iOS. We tried using the shader from Assets/Shaders/Wireframe/ShaderGraph with the material from Assets/Shaders/Wireframe/Materials that we put in our project in Unity 2020.3.30.f1.
When we try using it as the material on our Mesh Prefab for our ARMeshManager, the shader does not display a wireframe and the material appears entirely white.
Tested on iPad Pro (11 inch) 3rd generation, iOS 15.4.1.
Hello, we have an issue with the Wireframe shader for iOS. We tried using the shader from Assets/Shaders/Wireframe/ShaderGraph with the material from Assets/Shaders/Wireframe/Materials that we put in our project in Unity 2020.3.30.f1.

When we try using it as the material on our Mesh Prefab for our ARMeshManager, the shader does not display a wireframe and the material appears entirely white.
Tested on iPad Pro (11 inch) 3rd generation, iOS 15.4.1.
Is there anything that we're missing?