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import difflib
import time
from typing import ClassVar
from cv2.typing import MatLike
from one_dragon.base.config.config_item import get_config_item_from_enum
from one_dragon.base.geometry.point import Point
from one_dragon.base.matcher.match_result import MatchResult
from one_dragon.base.operation.application import application_const
from one_dragon.base.operation.operation_edge import node_from
from one_dragon.base.operation.operation_node import operation_node
from one_dragon.base.operation.operation_notify import NotifyTiming, node_notify
from one_dragon.base.operation.operation_round_result import OperationRoundResult
from one_dragon.utils import cv2_utils
from one_dragon.utils.i18_utils import gt
from one_dragon.utils.log_utils import log
from zzz_od.application.random_play import random_play_const
from zzz_od.application.random_play.random_play_config import (
RANDOM_AGENT_NAME,
RandomPlayConfig,
RandomPlayTransportPoint,
)
from zzz_od.application.zzz_application import ZApplication
from zzz_od.context.zzz_context import ZContext
from zzz_od.game_data.agent import Agent, AgentEnum
from zzz_od.operation.back_to_normal_world import BackToNormalWorld
from zzz_od.operation.transport import Transport
from zzz_od.operation.turning.turn_compensation import AngleTurnCompensator
from zzz_od.operation.turning.turn_to_angle import turn_to_angle
class RandomPlayApp(ZApplication):
STATUS_ALL_VIDEO_CHOOSE: ClassVar[str] = '已选择全部录像带'
STATUS_ALREADY_RUNNING: ClassVar[str] = '正在营业'
def __init__(self, ctx: ZContext):
ZApplication.__init__(
self,
ctx=ctx,
app_id=random_play_const.APP_ID,
op_name=random_play_const.APP_NAME,
)
self.config: RandomPlayConfig = self.ctx.run_context.get_config(
app_id=self.app_id,
instance_idx=self.ctx.current_instance_idx,
group_id=application_const.DEFAULT_GROUP_ID,
)
def handle_init(self) -> None:
"""
执行前的初始化 由子类实现
注意初始化要全面 方便一个指令重复使用
"""
self._all_video_themes: list[str] = [
'纪实', '怀旧', '冒险', '幻想', '喜剧', '动作', '惊悚', '悬疑',
'访谈', '都市', '时尚', '灾难', '悲剧', '亲情', '广告', '爱情',
]
self._need_video_themes: list[str] = []
self._current_idx: int = 0
self.turn_compensator: AngleTurnCompensator = AngleTurnCompensator(self.ctx.controller)
self.retried_transport: bool = False
@node_from(from_name='等待经营画面加载', success=False)
@operation_node(name='传送', is_start_node=True)
def transport(self) -> OperationRoundResult:
if self.previous_node.name == '等待经营画面加载':
if self.retried_transport:
return self.round_fail(status='等待经营画面加载失败,重传送超限')
self.retried_transport = True
self.turn_compensator.clear_pending_sample()
item = get_config_item_from_enum(RandomPlayTransportPoint, self.config.transport_point)
op = Transport(self.ctx, item.area_name, item.tp_name)
return self.round_by_op_result(op.execute())
@node_from(from_name='传送')
@operation_node(name='移动交互', node_max_retry_times=10)
def move_and_interact(self) -> OperationRoundResult:
"""
录像店-柜台:转向正东后前移再交互
澄辉坪-录像店营业点:传送落点已正对入口,直接交互
:return:
"""
if self.config.transport_point == RandomPlayTransportPoint.POINT_1.value.value:
result = turn_to_angle(self, target_angle=0, turn_status='转向正东')
if not result.is_success:
return result
self.ctx.controller.move_w(press=True, press_time=1, release=True)
time.sleep(1)
self.ctx.controller.interact(press=True, press_time=0.2, release=True)
return self.round_success()
@node_from(from_name='移动交互')
@operation_node(name='等待经营画面加载', node_max_retry_times=10)
def wait_run(self) -> OperationRoundResult:
# 每日首次。点完关闭按钮后回到本节点重判,防止昨日账本残影或未关闭
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '昨日账本')
if result.is_success:
self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '按钮-关闭')
return self.round_retry(wait=1)
# 识别到"经营状况"就点击一下以保证在该分支。二次运行时,有极低概率"无人咨询"变成"咨询中"并被默认跳转
result = self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '经营状况')
if result.is_success:
return self.round_success()
# 澄辉坪-录像店营业点交互后的专属对话框。前面都没识别到说明被对话框挡住了,点击 "查看经营状况" 推进
area = self.ctx.screen_loader.get_area('影像店营业', '右侧选项区域')
result = self.round_by_ocr_and_click(self.last_screenshot, '查看经营状况', area=area)
if result.is_success:
return self.round_retry(status=result.status, wait=1)
return self.round_retry(status='等待经营画面', wait=1)
@node_from(from_name='等待经营画面加载')
@operation_node(name='识别营业状态')
def check_running(self) -> OperationRoundResult:
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '正在营业')
if result.is_success:
return self.round_success(RandomPlayApp.STATUS_ALREADY_RUNNING)
else:
return self.round_success()
@node_from(from_name='识别营业状态', status=STATUS_ALREADY_RUNNING)
@operation_node(name='关闭经营页面')
def close_business_page(self) -> OperationRoundResult:
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '返回',
retry_wait=1)
@node_from(from_name='识别营业状态')
@operation_node(name='点击宣传员入口')
def click_promoter_entry(self) -> OperationRoundResult:
"""
在经营状况页面 点击代理人的位置
:return:
"""
return self.round_by_click_area('影像店营业', '宣传员入口',
retry_wait=1)
@node_from(from_name='点击宣传员入口')
@operation_node(name='选择宣传员')
def choose_promoter(self) -> OperationRoundResult:
"""
在经营状况页面 点击代理人的位置
:return:
"""
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '选择宣传员')
if not result.is_success:
return self.round_retry(status=result.status, wait_round_time=1)
# 已经选择过了 直接返回
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '换下')
if result.is_success:
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '返回')
target_agent_name_1 = self.config.agent_name_1
target_agent_name_2 = self.config.agent_name_2
dt = self.run_record.get_current_dt()
idx = (int(dt[-1]) % 2) + 1
if RANDOM_AGENT_NAME in (target_agent_name_1, target_agent_name_2):
# 随机选择
self.round_by_click_area('影像店营业', f'宣传员-{idx}', pre_delay=1)
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '确认',
retry_wait=1)
area = self.ctx.screen_loader.get_area('影像店营业', '宣传员列表')
if idx == 1:
candidates = [target_agent_name_1, target_agent_name_2]
else:
candidates = [target_agent_name_2, target_agent_name_1]
# 依次尝试匹配每个候选代理人(名称 OCR → 头像匹配)
for agent_name in candidates:
if self._try_select_agent(agent_name, area):
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '确认',
retry_wait=1)
log.info(f'代理人匹配失败: {agent_name}')
if self.node_retry_times >= 2:
# 滚动多次仍未找到, 兜底选第一个位置
log.info('滚动多次仍未找到, 选择默认位置')
self.round_by_click_area('影像店营业', '宣传员-1')
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '确认',
retry_wait=1)
# 向下滚动并重试
log.info('所有候选代理人匹配失败, 向下滚动重试')
self.scroll_area('影像店营业', '宣传员列表')
return self.round_retry(wait=0.5)
def _try_select_agent(self, agent_name: str, area) -> bool:
"""尝试通过名称 OCR 或头像匹配选择代理人"""
result = self.round_by_ocr_and_click(self.last_screenshot, agent_name, area=area,
color_range=[(230, 230, 230), (255, 255, 255)])
if result.is_success:
return True
mr = self.get_pos_by_avatar(self.last_screenshot, agent_name)
if mr is not None:
self.ctx.controller.click(mr.center)
return True
return False
def get_pos_by_avatar(self, screen: MatLike, target_agent_name: str) -> MatchResult | None:
"""
根据头像匹配
@param screen: 游戏画面
@param target_agent_name: 需要选择的代理人名称
@return:
"""
agent: Agent | None = None
for agent_enum in AgentEnum:
if agent_enum.value.agent_name == target_agent_name:
agent = agent_enum.value
break
area = self.ctx.screen_loader.get_area('影像店营业', '宣传员列表')
part = cv2_utils.crop_image_only(screen, area.rect)
if agent is None:
return None
for template_id in agent.template_id_list:
mr = self.ctx.tm.match_one_by_feature(part, 'predefined_team', f'avatar_{template_id}')
if mr is None:
return None
mr.add_offset(area.left_top)
return mr
@node_from(from_name='选择宣传员')
@operation_node(name='识别录像带主题')
def check_video_theme(self) -> OperationRoundResult:
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '经营状况')
if not result.is_success:
return self.round_retry(status=result.status, wait=1)
areas = [
self.ctx.screen_loader.get_area('影像店营业', '录像带主题-1'),
self.ctx.screen_loader.get_area('影像店营业', '录像带主题-2'),
self.ctx.screen_loader.get_area('影像店营业', '录像带主题-3')
]
target_list = [gt(i, 'game') for i in self._all_video_themes]
for area in areas:
part = cv2_utils.crop_image_only(self.last_screenshot, area.rect)
ocr_result = self.ctx.ocr.run_ocr_single_line(part)
results = difflib.get_close_matches(ocr_result, target_list, n=1)
if results:
idx = target_list.index(results[0])
self._need_video_themes.append(self._all_video_themes[idx])
# 识别不到 随便补充到3个主题
for theme in self._all_video_themes:
if len(self._need_video_themes) >= 3:
break
if theme in self._need_video_themes:
continue
self._need_video_themes.append(theme)
log.info(f'所需主题 {self._need_video_themes}')
return self.round_success()
@node_from(from_name='识别录像带主题')
@operation_node(name='点击录像带入口')
def click_video_entry(self) -> OperationRoundResult:
"""
在经营状况页面 点击录像带的位置
:return:
"""
return self.round_by_click_area('影像店营业', '录像带入口',
retry_wait=1)
@node_from(from_name='点击录像带入口')
@operation_node(name='识别推荐上架')
def check_recommended(self) -> OperationRoundResult:
result = self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '推荐上架')
if result.is_success:
return self.round_success(status=result.status, wait=1)
return self.round_by_find_area(self.last_screenshot, '影像店营业', '上架筛选', retry_wait=1)
@node_from(from_name='识别推荐上架', status='上架筛选')
@node_from(from_name='上架')
@node_from(from_name='上架', success=False)
@operation_node(name='上架筛选')
def click_filter(self) -> OperationRoundResult:
"""
在录像带画面 点击上架筛选
:return:
"""
if self._current_idx >= len(self._need_video_themes):
return self.round_success(status=RandomPlayApp.STATUS_ALL_VIDEO_CHOOSE)
result = self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '上架筛选')
if result.is_success:
self._current_idx += 1
return self.round_success(result.status, wait=1)
else:
return self.round_retry(result.status, wait=1)
@node_from(from_name='上架筛选')
@operation_node(name='选择主题')
def choose_theme(self) -> OperationRoundResult:
"""
选择主题
:return:
"""
area = self.ctx.screen_loader.get_area('影像店营业', '主题筛选')
ocr_results = self.ctx.ocr.crop_and_run_ocr(self.last_screenshot, area.rect)
target_list = [gt(i, 'game') for i in self._all_video_themes]
current_target = self._need_video_themes[self._current_idx - 1]
for ocr_str, mrl in ocr_results.items():
if mrl.max is None:
continue
results = difflib.get_close_matches(ocr_str, target_list, n=1)
if not results:
continue
idx = target_list.index(results[0])
theme = self._all_video_themes[idx]
if theme != current_target:
continue
target_point = area.left_top + mrl.max
if self.ctx.controller.click(target_point):
return self.round_success(wait=1)
else:
return self.round_retry(wait=0.5)
# 找不到 往下滑动
start = area.center
end = start + Point(0, -100)
self.ctx.controller.drag_to(start=start, end=end)
return self.round_retry(status=f'未找到{current_target}', wait=1)
@node_from(from_name='选择主题')
@operation_node(name='上架')
def choose_onshelf(self) -> OperationRoundResult:
"""
上架
:return:
"""
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '下架',)
if result.is_success: # 已经上架了
return self.round_success()
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '上架')
if not result.is_success:
return self.round_wait(status=result.status, wait_round_time=1)
# 这个点击是为了关闭筛选
click1 = self.round_by_click_area('影像店营业', '上架')
click2 = self.round_by_click_area('影像店营业', '上架', pre_delay=0.5)
if click1.is_success and click2.is_success:
return self.round_wait(wait=1)
else:
return self.round_retry(status=click1.status, wait_round_time=1)
@node_from(from_name='识别推荐上架', status='推荐上架')
@node_from(from_name='上架筛选', status=STATUS_ALL_VIDEO_CHOOSE)
@operation_node(name='返回')
def back(self) -> OperationRoundResult:
result = self.round_by_find_area(self.last_screenshot, '影像店营业', '经营状况')
if result.is_success:
return self.round_success()
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '返回',
retry_wait=1)
@node_from(from_name='返回')
@operation_node(name='开始营业')
def start(self) -> OperationRoundResult:
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '开始营业',
retry_wait=1)
@node_from(from_name='开始营业')
@operation_node(name='确认营业')
def confirm_business(self) -> OperationRoundResult:
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '开始营业-确认',
retry_wait=1)
@node_from(from_name='确认营业')
@operation_node(name='营业后确认')
def confirm(self) -> OperationRoundResult:
return self.round_by_find_and_click_area(self.last_screenshot, '影像店营业', '营业后确认',
retry_wait=1)
@node_from(from_name='营业后确认')
@node_from(from_name='关闭经营页面')
@node_notify(when=NotifyTiming.PREVIOUS_DONE)
@operation_node(name='返回大世界')
def back_to_world(self) -> OperationRoundResult:
op = BackToNormalWorld(self.ctx)
return self.round_by_op_result(op.execute())
def __debug():
ctx = ZContext()
ctx.init()
ctx.run_context.start_running()
app = RandomPlayApp(ctx)
app.execute()
if __name__ == '__main__':
__debug()