BTW: I'm going to assign more people to this once they accept.
I'm wanting to add basic physics to the game. Something easy and simple to use. If you have an ideas please share them with me below.
Something like gravity would be simple enough. I'm thinking:
BasicPhysics.handleGravity(myEntity, direction, speed);
or something where the entity implements a physics class and it handles it automatically. I'm not sure still thinking about how to implement it.
BTW: I'm going to assign more people to this once they accept.
I'm wanting to add basic physics to the game. Something easy and simple to use. If you have an ideas please share them with me below.
Something like gravity would be simple enough. I'm thinking:
BasicPhysics.handleGravity(myEntity, direction, speed);
or something where the entity implements a physics class and it handles it automatically. I'm not sure still thinking about how to implement it.