New Feature: When using Knockout mode, implement a setting which revives users after they regain a certain amount of combo.
For example a set amount such as 100 combo or an amount equal to a % of the available maximum combo of the map (5% of a map with 100 max combo -> revives after regaining a combo of 5, 5% of a map with 1000 max combo -> revives after regaining a combo of 50) could be used.
Reviving would function similarly to how the "Revive players at the end" feature works, except that it can occur multiple times over the course of the map.
This would be an interesting alternative, especially when using this for showcases.
New Feature: When using Knockout mode, implement a setting which revives users after they regain a certain amount of combo.
For example a set amount such as 100 combo or an amount equal to a % of the available maximum combo of the map (5% of a map with 100 max combo -> revives after regaining a combo of 5, 5% of a map with 1000 max combo -> revives after regaining a combo of 50) could be used.
Reviving would function similarly to how the "Revive players at the end" feature works, except that it can occur multiple times over the course of the map.
This would be an interesting alternative, especially when using this for showcases.