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This repository was archived by the owner on Nov 9, 2023. It is now read-only.
This repository was archived by the owner on Nov 9, 2023. It is now read-only.

Cloth discussion #71

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@LeCloutPanda
  • New Cloth collision types such as box, mesh, plane, inverted colliders(Don't know if this would be mesh or not)

    • Temp solution is have a Capsule/Sphere collider be really large in the world
  • Have the Add PinningCoefficients button index by from the prior items VertexIndex

    • Prevents RSI
  • Have the ability to grab all colliders from a referenced slot and if it is null grab all from root

    • Prevents RSI
  • Have a list stored on the Host's client for when a Cloth collision is attached and have it added via "OnAttach" or "OnAwake"(Not to sure)

    • Theoretically better but not sure

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Help WantedExtra attention is neededNew ComponentNew NodeUse this for when you want a new node added

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