The tournament system has been fully implemented with all requested features and acceptance criteria met.
- Single-elimination tournaments with automatic bracket generation
- Double-elimination tournaments with winner/loser brackets
- Round-robin tournaments where every player faces every other player
- Swiss system tournaments with intelligent pairing
Files:
src/tournaments/entities/tournament.entity.ts- Main tournament entitysrc/tournaments/types/tournament.types.ts- Bracket type definitionssrc/tournaments/tournaments.service.ts- Bracket generation algorithms
- User registration with validation
- Entry requirements (level, score, achievements)
- Entry fee system (points/coins/tokens)
- Registration time windows
- Participant withdrawal
- Maximum participant limits
- Duplicate registration prevention
Files:
src/tournaments/dto/register-tournament.dto.ts- Registration DTOsrc/tournaments/entities/tournament-participant.entity.ts- Participant entity- Methods:
registerParticipant(),withdrawParticipant()
- Automatic match creation based on bracket type
- Seeding methods: random, ranked, seeded
- Bye handling for odd participant counts
- Match progression tracking
- Next match linking for bracket flow
Files:
src/tournaments/entities/tournament-match.entity.ts- Match entity- Methods:
generateBracket(),createMatch(),seedParticipants()
- Match result submission
- Automatic winner advancement
- Participant statistics updates
- Tournament completion detection
- Real-time bracket updates
Files:
- Methods:
submitMatchResult(),advanceToNextMatch(),checkTournamentCompletion()
- Configurable prize pools
- Multiple prize positions (1st, 2nd, 3rd, etc.)
- Multiple currencies (points, coins, tokens)
- Badge and achievement rewards
- Automatic prize distribution on completion
Files:
- Method:
distributePrizes() - Prize configuration in tournament entity
- Completed tournament tracking
- Tournament history retrieval
- Match history with detailed results
- Participant performance records
- Top performers tracking
Files:
- Methods:
getCompletedTournaments(),getTournamentHistory()
- Join tournaments as spectator
- Watch specific matches
- Track watch time
- Spectator engagement metrics
- Active spectator tracking
Files:
src/tournaments/entities/tournament-spectator.entity.ts- Spectator entity- Methods:
joinAsSpectator(),leaveAsSpectator(),getTournamentSpectators()
- Automatic bracket generation based on registered participants
- Automatic match creation and scheduling
- Automatic winner advancement
- Automatic tournament completion detection
- Automatic prize distribution
- All bracket types implemented (single/double elimination, round-robin, Swiss)
- Proper seeding algorithms
- Correct round naming (Finals, Semi-Finals, Quarter-Finals, etc.)
- Bye handling for odd participant counts
- Match linking for bracket progression
- Match winners determined by score
- Winners advance to next round automatically
- Final winner identified
- Prizes distributed automatically
- Badge and achievement rewards
- Tournament statistics (total matches, completion rate, etc.)
- Participant statistics (wins, losses, scores, accuracy)
- Match statistics (duration, puzzle results, spectator count)
- Performance metrics (accuracy, completion time, streaks)
src/tournaments/
├── entities/
│ ├── tournament.entity.ts # Main tournament entity
│ ├── tournament-participant.entity.ts # Participant tracking
│ ├── tournament-match.entity.ts # Match management
│ └── tournament-spectator.entity.ts # Spectator mode
├── dto/
│ ├── create-tournament.dto.ts # Create tournament
│ ├── update-tournament.dto.ts # Update tournament
│ ├── register-tournament.dto.ts # Register participant
│ ├── query-tournaments.dto.ts # Query filters
│ └── submit-match-result.dto.ts # Submit results
├── types/
│ └── tournament.types.ts # TypeScript interfaces
├── tournaments.service.ts # Core business logic
├── tournaments.controller.ts # REST API endpoints
├── tournaments.module.ts # NestJS module
├── tournaments.service.spec.ts # Unit tests
├── tournaments.controller.spec.ts # Controller tests
└── README.md # Documentation
- tournaments - Tournament metadata and configuration
- tournament_participants - Participant registration and stats
- tournament_matches - Match scheduling and results
- tournament_spectators - Spectator tracking
src/migrations/1737497000000-CreateTournamentTables.ts
POST /tournaments- Create tournamentGET /tournaments- List tournaments (with filters)GET /tournaments/:id- Get tournament detailsPATCH /tournaments/:id- Update tournamentDELETE /tournaments/:id- Delete tournament
POST /tournaments/:id/register- Register for tournamentPOST /tournaments/:id/withdraw- Withdraw from tournamentPOST /tournaments/:id/generate-bracket- Generate bracket
GET /tournaments/:id/bracket- Get bracket structureGET /tournaments/:id/standings- Get current standingsGET /tournaments/:id/history- Get tournament historyGET /tournaments/completed- Get completed tournaments
POST /tournaments/matches/:matchId/result- Submit match result
POST /tournaments/:id/spectate- Join as spectatorPOST /tournaments/spectators/:spectatorId/leave- Leave spectator modeGET /tournaments/:id/spectators- Get active spectators
tournaments.service.spec.ts- Service layer teststournaments.controller.spec.ts- Controller tests
test/tournaments.e2e-spec.ts- End-to-end integration tests
- Tournament creation
- Registration flow
- Bracket generation
- Match result submission
- Prize distribution
- Spectator mode
- Error handling
- README.md - Complete feature documentation with examples
- DATABASE_SCHEMA.md - Updated with tournament tables
- API Examples - Request/response examples for all endpoints
- Workflow Guide - Step-by-step tournament execution flow
- Configuration Guide - All configuration options explained
- Repository Pattern - TypeORM repositories for data access
- DTO Pattern - Data validation and transformation
- Service Layer Pattern - Business logic separation
- Module Pattern - NestJS modular architecture
- Comprehensive input validation with class-validator
- Proper error handling and user-friendly messages
- Transaction support for data consistency
- Indexes on frequently queried fields
- JSONB for flexible configuration storage
- Cascade deletes for referential integrity
- Indexes on tournament status and dates
- Composite indexes for participant lookups
- Efficient bracket generation algorithms
- Pagination support for large datasets
- Query optimization with proper joins
npm run build
npm run migration:runnpm run start:devcurl -X POST http://localhost:3000/tournaments \
-H "Content-Type: application/json" \
-d '{
"name": "Weekly Championship",
"description": "Weekly puzzle competition",
"bracketType": "single-elimination",
"maxParticipants": 16,
"registrationStartTime": "2026-01-25T00:00:00Z",
"registrationEndTime": "2026-01-30T00:00:00Z",
"startTime": "2026-02-01T00:00:00Z",
"prizePool": {
"totalPrize": 1000,
"currency": "points",
"distribution": [
{"position": 1, "amount": 500, "percentage": 50}
]
}
}'curl -X POST http://localhost:3000/tournaments/{tournamentId}/registercurl -X POST http://localhost:3000/tournaments/{tournamentId}/generate-bracketcurl -X GET http://localhost:3000/tournaments/{tournamentId}/bracket✅ Tournaments run automatically after bracket generation ✅ Winners advance automatically ✅ Prizes distributed automatically ✅ Statistics updated in real-time
✅ Multiple bracket types supported ✅ Customizable prize pools ✅ Entry requirements system ✅ Match configuration options
✅ Tournament statistics ✅ Participant performance ✅ Match history ✅ Spectator engagement
- All entities use UUID for primary keys
- Timestamps tracked for all events
- JSONB used for flexible configuration
- Soft deletes supported where appropriate
- Comprehensive validation on all inputs
- Error messages are user-friendly
- API follows RESTful conventions
The tournament system is fully implemented, tested, and documented. All acceptance criteria have been met:
- ✅ Tournaments run automatically
- ✅ Brackets generate correctly
- ✅ Winners determined and rewarded
- ✅ Tournament stats tracked
The system is production-ready and can be deployed immediately!