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Copy pathdetection.service.ts
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324 lines (292 loc) · 9.79 KB
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import { Injectable, Logger } from '@nestjs/common';
import { ConfigService } from '@nestjs/config';
import type { PuzzleMove } from '../../game-engine/types/puzzle.types';
import { ViolationType, Severity } from '../constants';
import type { AntiCheatConfig } from '../config/anti-cheat.config';
export interface DetectionResult {
isAnomaly: boolean;
violations: DetectionViolation[];
metrics: Record<string, any>;
}
export interface DetectionViolation {
type: ViolationType;
severity: Severity;
confidenceScore: number;
evidence: {
detectionMethod: string;
metrics: Record<string, any>;
anomalies: Array<{
type: string;
severity: string;
description: string;
value?: any;
}>;
};
}
/**
* Service responsible for detecting cheating patterns and anomalies
* Implements detection algorithms for speed, timing, and behavioral analysis
*/
@Injectable()
export class DetectionService {
private readonly logger = new Logger(DetectionService.name);
private readonly config: AntiCheatConfig['thresholds'];
constructor(private configService: ConfigService) {
this.config = this.configService.get<AntiCheatConfig['thresholds']>('antiCheat.thresholds')!;
}
/**
* Detect impossibly fast move sequences
* Flags if >80% of moves are under human reaction time
*/
detectSpeedAnomalies(moves: PuzzleMove[]): DetectionResult {
if (moves.length < 3) {
return { isAnomaly: false, violations: [], metrics: {} };
}
const timings: number[] = [];
for (let i = 1; i < moves.length; i++) {
const timeDiff = new Date(moves[i].timestamp).getTime() - new Date(moves[i - 1].timestamp).getTime();
if (timeDiff > 0) {
timings.push(timeDiff);
}
}
if (timings.length === 0) {
return { isAnomaly: false, violations: [], metrics: {} };
}
const fastMoves = timings.filter(t => t < this.config.impossiblyFastThreshold).length;
const fastMoveRatio = fastMoves / timings.length;
const violations: DetectionViolation[] = [];
// Check for impossibly fast moves
if (fastMoveRatio > this.config.maxFastMoveRatio) {
violations.push({
type: ViolationType.IMPOSSIBLY_FAST_COMPLETION,
severity: Severity.HIGH,
confidenceScore: Math.min(95, 50 + (fastMoveRatio * 50)),
evidence: {
detectionMethod: 'speed_analysis',
metrics: {
totalMoves: moves.length,
fastMoves,
fastMoveRatio,
avgTimeBetweenMoves: timings.reduce((a, b) => a + b, 0) / timings.length,
threshold: this.config.impossiblyFastThreshold
},
anomalies: [{
type: 'IMPOSSIBLY_FAST_MOVES',
severity: 'HIGH',
description: `${(fastMoveRatio * 100).toFixed(1)}% of moves are under ${this.config.impossiblyFastThreshold}ms`,
value: fastMoveRatio
}]
}
});
}
// Check for robotic consistency (low variance)
const variance = this.calculateVariance(timings);
const stdDev = Math.sqrt(variance);
if (stdDev < this.config.roboticConsistencyThreshold && timings.length >= 10) {
violations.push({
type: ViolationType.ROBOTIC_TIMING,
severity: Severity.MEDIUM,
confidenceScore: Math.min(85, 40 + ((this.config.roboticConsistencyThreshold - stdDev) * 1.5)),
evidence: {
detectionMethod: 'timing_variance_analysis',
metrics: {
totalMoves: moves.length,
stdDev,
variance,
avgTimeBetweenMoves: timings.reduce((a, b) => a + b, 0) / timings.length,
threshold: this.config.roboticConsistencyThreshold
},
anomalies: [{
type: 'ROBOTIC_TIMING',
severity: 'MEDIUM',
description: `Move timing has suspiciously low variance (σ=${stdDev.toFixed(2)}ms)`,
value: stdDev
}]
}
});
}
return {
isAnomaly: violations.length > 0,
violations,
metrics: {
totalMoves: moves.length,
fastMoves,
fastMoveRatio,
stdDev,
avgTime: timings.reduce((a, b) => a + b, 0) / timings.length
}
};
}
/**
* Detect perfect accuracy patterns that indicate automated solving
*/
detectPerfectAccuracy(
moves: PuzzleMove[],
allValid: boolean,
isFirstAttempt: boolean
): DetectionResult {
if (moves.length < this.config.perfectAccuracyMinMoves) {
return { isAnomaly: false, violations: [], metrics: {} };
}
const violations: DetectionViolation[] = [];
if (allValid && isFirstAttempt) {
const accuracy = 1.0;
if (accuracy >= this.config.suspiciousAccuracyThreshold) {
violations.push({
type: ViolationType.PERFECT_ACCURACY,
severity: Severity.HIGH,
confidenceScore: 80,
evidence: {
detectionMethod: 'accuracy_analysis',
metrics: {
totalMoves: moves.length,
validMoves: moves.length,
accuracy,
isFirstAttempt,
threshold: this.config.suspiciousAccuracyThreshold
},
anomalies: [{
type: 'PERFECT_ACCURACY',
severity: 'HIGH',
description: `Perfect accuracy (${(accuracy * 100)}%) on first attempt with ${moves.length} moves`,
value: accuracy
}]
}
});
}
}
return {
isAnomaly: violations.length > 0,
violations,
metrics: { totalMoves: moves.length, allValid, isFirstAttempt }
};
}
/**
* Detect optimal solution paths that indicate solver usage
*/
detectOptimalPath(
moves: PuzzleMove[],
optimalMoveCount: number,
isFirstAttempt: boolean
): DetectionResult {
if (!optimalMoveCount || optimalMoveCount === 0) {
return { isAnomaly: false, violations: [], metrics: {} };
}
const efficiency = optimalMoveCount / moves.length;
const violations: DetectionViolation[] = [];
// First-time solvers rarely achieve >95% efficiency
if (efficiency > 0.95 && isFirstAttempt) {
violations.push({
type: ViolationType.AUTOMATED_SOLVER,
severity: Severity.HIGH,
confidenceScore: Math.min(90, 60 + (efficiency * 30)),
evidence: {
detectionMethod: 'solution_path_analysis',
metrics: {
actualMoves: moves.length,
optimalMoves: optimalMoveCount,
efficiency,
isFirstAttempt,
threshold: 0.95
},
anomalies: [{
type: 'OPTIMAL_PATH',
severity: 'HIGH',
description: `Near-optimal solution path (${(efficiency * 100).toFixed(1)}% efficiency) on first attempt`,
value: efficiency
}]
}
});
}
return {
isAnomaly: violations.length > 0,
violations,
metrics: { actualMoves: moves.length, optimalMoves: optimalMoveCount, efficiency }
};
}
/**
* Check if moves show human-like exploration patterns
* Humans typically make mistakes and backtrack
*/
detectLackOfExploration(moves: PuzzleMove[]): DetectionResult {
if (moves.length < 20) {
return { isAnomaly: false, violations: [], metrics: {} };
}
// Check for backtracking or corrective moves
// This is a simplified check - in a real implementation, we'd analyze move patterns
const hasBacktracking = moves.some((move: any, idx: number) => {
if (idx === 0) return false;
// Check if this move reverses or corrects the previous move
// This would require puzzle-specific logic
return false;
});
const violations: DetectionViolation[] = [];
if (!hasBacktracking && moves.length > 20) {
violations.push({
type: ViolationType.AUTOMATED_SOLVER,
severity: Severity.MEDIUM,
confidenceScore: 65,
evidence: {
detectionMethod: 'exploration_pattern_analysis',
metrics: {
totalMoves: moves.length,
hasBacktracking,
explorationScore: 0
},
anomalies: [{
type: 'NO_EXPLORATION',
severity: 'MEDIUM',
description: 'Perfect solution path with no exploration or backtracking',
value: 0
}]
}
});
}
return {
isAnomaly: violations.length > 0,
violations,
metrics: { hasBacktracking, moveCount: moves.length }
};
}
/**
* Analyze a sequence of moves for multiple anomaly patterns
*/
analyzeMoveSequence(
moves: PuzzleMove[],
context: {
isFirstAttempt: boolean;
optimalMoveCount?: number;
allMovesValid: boolean;
}
): DetectionResult {
const results: DetectionResult[] = [
this.detectSpeedAnomalies(moves),
this.detectPerfectAccuracy(moves, context.allMovesValid, context.isFirstAttempt),
this.detectOptimalPath(moves, context.optimalMoveCount || 0, context.isFirstAttempt),
this.detectLackOfExploration(moves)
];
const allViolations = results.flatMap(r => r.violations);
const allMetrics = results.reduce((acc, r) => ({ ...acc, ...r.metrics }), {});
return {
isAnomaly: allViolations.length > 0,
violations: allViolations,
metrics: allMetrics
};
}
/**
* Calculate statistical variance
*/
private calculateVariance(values: number[]): number {
if (values.length === 0) return 0;
const mean = values.reduce((a, b) => a + b, 0) / values.length;
const squaredDiffs = values.map(value => Math.pow(value - mean, 2));
return squaredDiffs.reduce((a, b) => a + b, 0) / values.length;
}
/**
* Calculate z-score for a value given population statistics
*/
calculateZScore(value: number, mean: number, stdDev: number): number {
if (stdDev === 0) return 0;
return (value - mean) / stdDev;
}
}