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steam_lobby_set_joinable(false) - Style can join lobby #165

@indieklem

Description

@indieklem

Description

Hi,

I'm using steam_lobby_set_joinable(false); when I start my online game.

If the lobby is still in the search list and someone use steam_lobby_join_id(lobby_id) - he will receive the async event "lobby_joined" with async_load[? "success"] set as true.

Which is not what is expected.

He won't be considered in the lobby (in the host pov).

Expected Change

steam_lobby_set_joinable(false) should not allow player to receive lobby_joined async event as true

Sample Package

Steps To Reproduce

  1. Start GameMaker
  2. Search for lobby
  3. Found lobby X
  4. Set lobby X as false in host POV - steam_lobby_set_joinable(false);
  5. Client try to join lobby X
  6. See the issue

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker are you reporting this issue for?

v2024.14.4.222 - v2024.14.4.268

Which platform(s) are you seeing the problem on?

Windows

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SteamworksThis issue affects the specific named extensionextensionThis issue is to do with any of the official extensions
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