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Rotating sprites/backgrounds look terrible when scaled #1

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@ZironZ

This is caused by the whole-scene 2D scaling just upscaling the already rotated low resolution image.

To make it look correct we need to scale all the sprites/background before they are rotated, and then do all the rotations at a higher resolution.

How Mario Kart currently looks with whole-scene 2D scaling (NNEDI3):
Whole-scene 2D scaling (NNEDI3)

How it looks in melonDS with 4x internal resolution and no scaling:
4x Internal Resolution

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