Releases: adalinesimonian/gdvm
Releases · adalinesimonian/gdvm
Release list
v0.7.1
Fixed
- Doesn't keep rechecking for gdvm updates on every command run when the update check fails due to a network error. Now only rechecks if there was a GitHub API error.
Full Changelog: v0.7.0...v0.7.1
v0.7.0
New Features
- gdvm now uses a brand-new Godot build registry instead of the GitHub API for fetching releases. This drastically simplifies the gdvm client-side code and makes it more reliable, on top of fixing issues on certain platforms. The registry keeps SHA sums for all Godot binaries (even all the way back to 1.0!), so all downloads are now checked for integrity. (#47)
Full Changelog: v0.6.2...v0.7.0
v0.6.2
Fixed
- #42 When running gdvm without an internet connection, it will no longer fail to resolve a version if the release cache is due for an update.
Full Changelog: v0.6.1...v0.6.2
v0.6.1
Fixed
- Arguments are now properly passed to the Godot process on macOS. Thank you to @ryanbraganza. (#27)
Full Changelog: v0.6.0...v0.6.1
v0.6.0
New Features
- You can now configure authentication for the GitHub API to avoid rate limits. You can set the token for GitHub API requests by running
gdvm config set github.tokenor by setting theGITHUB_TOKENenvironment variable. Resolves #20
Full Changelog: v0.5.1...v0.6.0
v0.5.1
Fixed
- #8 When upgrading gdvm with
gdvm upgradeon *nix systems, the downloaded binary will now properly be marked as executable. Users upgrading to this release may need to rungdvm upgrade && chmod +x ~/.gdvm/bin/gdvm && chmod +x ~/.gdvm/bin/godot, but afterwards will be able to use the upgrade command without issues.
Full Changelog: v0.5.0...v0.5.1
v0.5.0
Breaking changes
- No longer modifies arguments sent to Godot, which makes gdvm's behaviour less intrusive.
Full Changelog: v0.4.3...v0.5.0
v0.4.3
Fixed
- When running Godot, sends gdvm's own output to stderr, which fixes issues with scripts expecting to operate off of Godot's output.
Full Changelog: v0.4.2...v0.4.3
v0.4.2
Fixed
- Fixed false version mismatch errors that could appear on Godot 3.x projects when pinning versions or running them manually.
Full Changelog: v0.4.1...v0.4.2
v0.4.1
New Features
- Automatically detects 3.x versions of Godot based on
project.godot. Limited to just the major version, pinning still recommended.
Full Changelog: v0.4.0...v0.4.1