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134 lines (116 loc) · 3.09 KB
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Copy pathScene.tscn
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134 lines (116 loc) · 3.09 KB
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[sub_resource type="CylinderMesh" id=1]
top_radius = 1.0
bottom_radius = 1.0
height = 2.0
radial_segments = 64
rings = 4
[sub_resource type="ParticlesMaterial" id=2]
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, -9.8, 0 )
initial_velocity = 10.0
initial_velocity_random = 0.0
angular_velocity = 4.58155e-41
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color = Color( 1, 1, 1, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Initial Velocity" ]
[sub_resource type="CubeMesh" id=3]
size = Vector3( 2, 2, 2 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="world" type="Node"]
[node name="Player" parent="." instance=ExtResource( 1 )]
speed = 10.0
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.56449, -0.00472271, -5.87649 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.933917, 0.0691094, -0.350747, 0.0841558, 0.911062, 0.403588, 0.347444, -0.406435, 0.84504, 0, 5.97201, 2.16127 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_negative = false
light_specular = 0.5
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 1.0
shadow_contact = 0.0
shadow_max_distance = 200.0
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.2
[node name="Particles" type="Particles" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.6864, 3.23422, -0.450101 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = true
amount = 8
lifetime = 1.0
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = Rect3( -4.9458, -4, -4, 8, 8, 8 )
local_coords = true
draw_order = 0
process_material = SubResource( 2 )
draw_passes = 1
draw_pass_1 = SubResource( 3 )
_sections_unfolded = [ "Draw Passes", "Process Material" ]