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const { app, BrowserWindow, Menu, Tray, nativeImage } = require('electron')
require('./server') //Create a server instance
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
let tray = null
const iconPath = __dirname + '/src/assets/icon.ico';
const gotTheLock = app.requestSingleInstanceLock()
if (!gotTheLock) {
app.exit()
} else {
app.on('second-instance', (event, commandLine, workingDirectory) => {
// Someone tried to run a second instance, we should focus our window.
if (win) {
if (!win.isVisible()) win.show()
if (win.isMinimized()) win.restore()
win.focus()
}
})
}
//Executes when app is ready
app.on('ready', () => {
tray = new Tray(iconPath)
const contextMenu = Menu.buildFromTemplate([{
label: 'Salir',
click: () => {
app.exit(0);
}
}, ])
tray.setToolTip('Emite Server')
tray.setContextMenu(contextMenu)
tray.on('double-click', () => {
//createWindow();
win.show();
})
createWindow();
})
function createWindow() {
// Create the browser window.
win = new BrowserWindow({
width: 500,
height: 250,
resizable: false,
title: "Emite Server",
autoHideMenuBar: true,
webPreferences: {
nodeIntegration: true
}
})
// and load the index.html of the app.
win.loadFile('index.html')
// Open the DevTools.
//win.webContents.openDevTools()
win.on("close", (evt) => {
evt.preventDefault(); // This will cancel the close
win.hide();
});
// Emitted when the window is closed.
win.on('closed', (event) => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.