just like this #422
im using both a Pi5 running debian bookworm 12.
and a Pi4 running retropie-buster
when i run ./fallout2-ce the screen just goes dark and i have to kill the PI to break out of it
I have also tried using xinit and i get the same thing.
here is what i can get before the pi locks
Fade time is 1022
Fade steps are 41
INFO: Chi squared is 30.872500, P = 4000.000000 at 0.05
INFO: Sequence is random, 95% confidence.
INFO: Reading SNDLIST.LST Sound FX Count: 1361
INFO: >gsound_init
INFO: >initMovie
INFO: >gmovie_init
INFO: >moviefx_init
INFO: >art_init
INFO: >tile_init
INFO: >obj_init
INFO: >cycle_init
INFO: >intface_init
INFO: >iso_init
INFO: >gmouse_init
INFO: >proto_init
INFO: >anim_init
INFO: >scr_init
INFO: >game_load_info
INFO: >scr_game_init
INFO: >wmWorldMap_init
INFO: >CharEditInit
INFO: >pip_init
INFO: >InitLoadSave
INFO: >gdialog_init
INFO: >combat_init
INFO: >automap_init
INFO: >message_init
INFO: >message_load
INFO: >scr_disable
INFO: >init_options_menu
INFO: >endgameDeathEndingInit
INFO:
Playing movie: iplogo.mve
INFO: Direct
INFO: Playing at (0, 0)
INFO: not scaled```
its odd since i know when i first made the script it was working great and i tested it again in april last year and it was working
i also when back a tried older commits and i still get the same thing
Fallout 1 works fine, there is a few small screen issues during the intro but thats it.
just like this #422
im using both a Pi5 running debian bookworm 12.
and a Pi4 running retropie-buster
when i run ./fallout2-ce the screen just goes dark and i have to kill the PI to break out of it
I have also tried using xinit and i get the same thing.
here is what i can get before the pi locks