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use_turn_scores: False # important to GAE when applying token-level rewards to token-level advantages. If False, will take the sum of scores as the reward for the last turn.
num_groups_partition: [64] # If not set, all env names divide nums equally. Under the same group, the env config and env seed (prompt) are equal in each generation
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num_groups_partition: [8] # If not set, all env names divide nums equally. Under the same group, the env config and env seed (prompt) are equal in each generation
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val_env_manager:
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num_env_groups: 64
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group_size: 1# should be set to 1 because val temperature is set to 0 and same prompt leads to same output
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max_env_num_per_worker: 4
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tags: [WebShopEnv]
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num_groups_partition: [64] # TODO: If not set, all env names divide nums equally. Under the same group, the env config and env seed (prompt) are equal in each generation
num_groups_partition: [8] # If not set, all env names divide nums equally. Under the same group, the env config and env seed (prompt) are equal in each generation
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val_env_manager:
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+
num_env_groups: 64
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+
group_size: 1# should be set to 1 because val temperature is set to 0 and same prompt leads to same output
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+
max_env_num_per_worker: 4
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+
tags: [WebShopEnv]
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num_groups_partition: [64] # TODO: If not set, all env names divide nums equally. Under the same group, the env config and env seed (prompt) are equal in each generation
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