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43 lines (25 loc) · 744 Bytes
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package;
import flash.display.Sprite;
import flash.events.Event;
import com.gigglingcorpse.gamelayout.System;
import com.gigglingcorpse.gamelayout.Memory;
import com.gigglingcorpse.gamelayout.Scene;
class Main extends Sprite {
private var system : System;
public function new () {
super ();
system = new System();
addChild( system );
system.addEventListener("RESET", reset );
// Test the reset callback
system.reset();
system.addScene( "Splash", new MenuScene() );
system.addScene( "game", new Level1() );
system.scene( "Splash" );
}
private function reset( e:Event ) {
// This is where we reset the memory stuff
System.instance.memory.set("score", 0);
system.memory.set("level", 1);
}
}