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Copy pathmenu.py
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687 lines (461 loc) · 24 KB
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import pygame
import pygame_menu
import random
import os
import platform
import sys
import json
from src import * #import py-boulderdash
pygame.init() #init pygame module
PROGRAM_VERSION = "0.0.21"
def ReturnMaps(multiplayer:bool):
'''
return map files path from:
/maps/sigleplayer
or
/maps/multiplayer
reads the map files to be used and their order from the json file
syntax of the list to be returned:
[("map number: map name","map file path")]
if level set is incorect return None
'''
maplist = []
if multiplayer == True: #multiplayer maps
try:
with open("maps/multiplayer/level set config.json") as multiplayer_maps: #reads the map files to be used and their order from the json file
multiplayer_maps = json.load(multiplayer_maps)
for i in range(1,multiplayer_maps["map count"]+1):
if os.path.isfile(multiplayer_maps["maps"][str(i)][0]) == False: #check if file is exist
raise
maplist.append((f"{i}: {multiplayer_maps['maps'][str(i)][1]}",multiplayer_maps["maps"][str(i)][0])) #append: ("map number: map name","map file path")
except: #if error
return (None)
elif multiplayer == False: #singleplayer maps
try:
with open("maps/singleplayer/level set config.json") as singleplayer_maps: #reads the map files to be used and their order from the json file
singleplayer_maps = json.load(singleplayer_maps)
for i in range(1,singleplayer_maps["map count"]+1):
if os.path.isfile(singleplayer_maps["maps"][str(i)][0]) == False: #check if file is exist
raise
maplist.append((f"{i}: {singleplayer_maps['maps'][str(i)][1]}",singleplayer_maps["maps"][str(i)][0])) #append: ("map number: map name","map file path")
except: #if error
return(None)
return(maplist) #return maps
def GetKallioConfigDirectory():
'''
get this path in linux:
home/.config/kallio
get this path in windows:
appdata/Roaming/kallio
if "kallio" directory is not exist, create it
'''
system = platform.system() # get operating system
if system == "Linux": # linux
path = os.path.expanduser('~') + "/.config/kallio/"
elif system == "Windows": # windows
path = os.getenv('APPDATA') + "/kallio/"
else:
raise OSError(f"Unsupported operating system: {system}")
# Create the directory if it doesn't exist
if not os.path.exists(path):
os.makedirs(path)
return path
class Menu:
def __init__(self) -> None: #constructor
with open("media/font/font config.json") as json_data: #read font file path from json file
self.font_ = json.load(json_data)["font file path"]
#create menu theme:
self.menu_theme_ = pygame_menu.Theme(background_color=(0, 0, 0), title_background_color=(178, 29, 29),
widget_font_color=(255, 255, 255), widget_padding=6,title_font = self.font_,
title_font_size=52,widget_font = self.font_,widget_font_size=38,title_bar_style = pygame_menu.widgets.MENUBAR_STYLE_UNDERLINE) #create menu theme
#game return values:
self.level_completed_ = False
self.connection_lost_ = False
self.music_ = Music() # create music object
#GAME START DATA
self.server_ip_ = "localhost" #client
self.port_ = 1234 #client and server default port
self.join_id_ = "" #server or client
self.timeout_ = 10 #server, socket timeout
self.map_file_path_ = "" #mapfile path #if server or singleplayer
self.resolutions_ = [['1600x900',[1600,900]],['1920x1080',[1920,1080]],['2560x1440',[2560,1440]],['1056x594',[1056,594]],['1280x720', [1280,720]]] #resolutions 16:9 list
#remove resolutions higher than the screen resolution from the list
info = pygame.display.Info() #get screen resolution
self.display_resolution_ = (info.current_w,info.current_h) #get screen resolution
for i in range(len(self.resolutions_)-1,-1,-1):
if self.resolutions_[i][1][0] > self.display_resolution_[0] or self.resolutions_[i][1][1] > self.display_resolution_[1]:
self.resolutions_.pop(i)
#settings temp variables:
self.temp_resolution_ = 0
self.temp_resolution_index_ = 0
self.temp_fullscreen_ = False
self.temp_sfx_is_on_ = False #sound effects is on
self.temp_volume_ = 0
self.temp_music_is_on_ = False
self.temp_music_volume_ = False
#default settings:
self.defalt_resolution_ = [1056,594]
self.defalt_fullscreen_ = False
self.defalt_sfx_is_on_ = True #sound effects is on
self.defalt_sfx_volume_ = 0.5
self.defalt_music_is_on_ = True
self.defalt_music_volume_ = 0.5
# settings:
self.resolution_ = [1056,594]
self.fullscreen_ = False
self.sfx_is_on_ = True #sound effects is on
self.sfx_volume_ = 0.5
self.music_is_on_ = True
self.music_volume_ = 0.5
self.ReadSettings() #read settings from json file, create screen, menu object
def ReadSettings(self):
'''
Read settings from json file
File path:
linux:
home/.conf/kallio/settings.json
windows:
appdata/Roaming/kallio/settings.json
'''
try:
path = GetKallioConfigDirectory() # get config directory path
f = open(f"{path}settings.json", "r") #read json file
settings = json.load(f)["settings"] #read settings
f.close() #close file
self.sfx_is_on_ = settings["sfx is on"]
self.sfx_volume_ = settings["volume"]
self.music_is_on_ = settings["music is on"]
self.music_volume_ = settings["music volume"]
self.music_.SetVolume(settings["music volume"])
if self.music_is_on_ == True:
self.music_.PlayMusic() #play music
resolution = settings["resolution"] #saved resolution
if resolution[0] > self.display_resolution_[0] and resolution[1] > self.display_resolution_[1]: #if saved resolution > screen resolution
raise
else: #no error
self.resolution_ = resolution
if settings["fullscreen"] == True:
self.fullscreen_ = True
else:
self.fullscreen_ = False
self.CreateMenuObject() #create menu object
self.SaveSettings(True) #save default settings to json file
except Exception: #invalid json file or file not exist
self.SaveSettings(True) #write default settings to json file
self.ReadSettings()
def SaveSettings(self,default:bool=False):
'''
save current settings to json file
File path:
linux:
home/.conf/kallio/settings.json
windows:
appdata/Roaming/kallio/settings.json
'''
if default == True:
settings = { #default settings
"settings":{
"fullscreen":self.defalt_fullscreen_,
"resolution":self.defalt_resolution_,
"sfx is on":self.defalt_sfx_is_on_,
"volume":self.defalt_sfx_volume_,
"music is on": self.defalt_music_is_on_,
"music volume":self.defalt_music_volume_,
}
}
else:
settings = { #current settings
"settings":{
"fullscreen":self.fullscreen_,
"resolution":self.resolution_,
"sfx is on":self.sfx_is_on_,
"volume":self.sfx_volume_,
"music is on": self.music_is_on_,
"music volume":self.music_volume_
}
}
jsonstr = json.dumps(settings) #dictionary to str
path = GetKallioConfigDirectory() #get config directory path
f = open(f"{path}settings.json", "w") #open file
f.write(jsonstr) #write dictionary data to json file
f.close() # close file
def CreateMenuObject(self):
'''
Create/upadate self.menu_ object
'''
if self.fullscreen_ == True:
self.fullscreen_ = True
self.screen_ = pygame.display.set_mode(self.resolution_,pygame.FULLSCREEN) # crete fullscreen window
else:
self.fullscreen_ = False
self.screen_ = pygame.display.set_mode(self.resolution_, pygame.WINDOWMOVED) # crete normal window
self.menu_ = pygame_menu.Menu('KALLIO', 700, 590, surface=self.screen_,
theme=self.menu_theme_) #create menu object
pygame.display.set_caption('KALLIO') # rename window
pygame_icon = pygame.image.load('media/player2.png')
pygame.display.set_icon(pygame_icon) # change icon
def SetIpaddress(self, ip: str):
self.server_ip_ = ip
def SetPort(self,port):
try:
self.port_ = int(port)
except:
pass
def GenerateJoinid(self):
#generate random join id
self.join_id_ = ""
for i in range(5): #generate random join id
self.join_id_ += str(random.randint(0, 9))
return self.join_id_
def SetJoinid(self,id:str):
self.join_id_ = id
def SetTimeout(self,timeout):
try:
self.timeout_ = int(timeout)
except:
pass
def SetMapFilepath(self,useless_argument,path:str):
self.map_file_path_ = path
def ServerMenu(self):
def StartServer(self):
#Todo check map cortness before sending it
gamedata = GameData(True, True, self.font_, self.sfx_is_on_, self.sfx_volume_) # create gamedata
gamedata.server_ = True
mapstr, gamedata.map_height_, gamedata.map_width_,map_is_multiplayer, gamedata.required_score_, gamedata.level_timelimit_ = ReadMapFile(self.map_file_path_) # read map file
connection = Server(self.port_,self.timeout_,True) #create connection object
if connection.connected_: #if someone connected
connection.Read() # read messages
if connection.data_type_ == "readytostart": # if client ready to start the game
if connection.data_[1] == PROGRAM_VERSION: #check program version
pass
if connection.data_[0] == self.join_id_: #chec join id
connection.BufferNext() #delete first message from buffer
connection.SendStartInfo(gamedata.map_height_, gamedata.map_width_, gamedata.required_score_, gamedata.level_timelimit_) # send start info
connection.SendMap(mapstr) #and send map to client
SetMap(gamedata, mapstr) # set map(local) convert str to map list
gamedata.InitDisplay(self.screen_) # set window to gamedata object
connection.compress_messages_ = False #disable message compression
self.level_completed_, self.connection_lost_ = Run(gamedata, connection) # start game
del gamedata # delete gamedata object from memory
del connection # delete connection object from memory
self.BackToMenu()
else: #if incorrect version
connection.SendWrongVersion()
#if the connection failed
connection.CloseSocket() #close socket
self.menu_.clear()
self.menu_.add.label(connection.error_message_,max_char=30)
self.menu_.add.label(f"Server ip:{socket.gethostbyname(socket.gethostname())}") # print ip address
self.menu_.add.label(f"Join id: {self.join_id_}") #print join id
self.menu_.add.label(f"Port: {connection.port_}") # print port
self.menu_.add.button("Try again",StartServer,self)
self.menu_.add.button("Back",self.ServerMenu)
#error check:
maps_list = ReturnMaps(True)
if maps_list == None: #if level set is incorrect
pass
else:
self.map_file_path_ = maps_list[0][1] # set default map file path, due to a bug in the pygame menu!
self.menu_.clear() #clear menu
if self.join_id_ == "": #if join id is not exist
self.GenerateJoinid()#generate random join id
self.menu_.add.label(f"your ip address:")
self.menu_.add.label(socket.gethostbyname(socket.gethostname())) # print ip address
self.menu_.add.label(f"Join id: {self.join_id_}")
self.menu_.add.selector("Map: ", maps_list, onchange=self.SetMapFilepath) #select map
self.menu_.add.text_input('Port:', default=f"{str(self.port_)}",onchange=self.SetPort) #set port
self.menu_.add.text_input('Timeout:', default="10", onchange=self.SetTimeout) #set socket timeout
self.menu_.add.button("Start server", StartServer,self)
self.menu_.add.button("Back", self.MultiPlayerMenu)
def ClientMenu(self):
def StartClient(self):
error_message = ""
self.menu_.clear() #clear menu
if len(self.join_id_) == 5:
#try connect to server
gamedata = GameData(True, False, self.font_, self.sfx_is_on_, self.sfx_volume_) #create gamedata
connection = Client(self.server_ip_, self.port_,True) #create connection object
if connection.connected_: #if the connection was successful
connection.SendReadyToStart(self.join_id_,PROGRAM_VERSION)
connection.Read() # read messages
if connection.data_type_ == "startinfo": #if start info
gamedata.map_height_, gamedata.map_width_,gamedata.required_score_,gamedata.level_timelimit_ = connection.data_ #set map size, required_score and level timelimit
connection.BufferNext() #delete first message from buffer
connection.Read() # read messages
if connection.data_type_ == "map": #if message is map
SetMap(gamedata, connection.data_) #set map
connection.BufferNext() #delete first message from buffer
gamedata.InitDisplay(self.screen_) # set window to gamedata object
connection.compress_messages_ = False #disable message compression
self.level_completed_, self.connection_lost_ = Run(gamedata, connection) # start game
del gamedata # delete gamedata object from memory
del connection # delete connection object from memory
self.BackToMenu()
elif connection.data_type_ == "wrongversion" : #if the program version differs from the server version
error_message = "The version of the program is different from the host!"
else: #if the connection failed
error_message = connection.error_message_
connection.CloseSocket() #close socket
else:
error_message = "joind id must be 5 characters long"
self.menu_.add.label(error_message,max_char = 30) #show error message
self.menu_.add.button("Try again",StartClient,self)
self.menu_.add.button("Back ",self.ClientMenu)
self.menu_.clear()
self.menu_.add.text_input('Server ip:', default=self.server_ip_, onchange=self.SetIpaddress) #set server ip
self.menu_.add.text_input('Port:', default='1234', onchange=self.SetPort) #set port
self.menu_.add.text_input('Join number:', default=self.join_id_, onchange=self.SetJoinid,maxchar=5) #set join id
self.menu_.add.button("Connect",StartClient,self)
self.menu_.add.button("Back", self.MultiPlayerMenu)
def SinglePlayerMenu(self):
def StartSingleplayer(self):
gamedata = GameData(False, False, self.font_, self.sfx_is_on_, self.sfx_volume_) # create gamedata
try:
mapstr, gamedata.map_height_, gamedata.map_width_,map_is_multiplayer, gamedata.required_score_, gamedata.level_timelimit_ = ReadMapFile(self.map_file_path_) # read map file
SetMap(gamedata, mapstr) # convert str to map list
except: #if incorrect map file
self.menu_.clear() #clear menu
self.menu_.add.label("Incorrect map file!")
self.menu_.add.button("Ok", self.SinglePlayerMenu)
else: #no error
gamedata.InitDisplay(self.screen_) #set window to gamedata object
self.level_completed_,self.connection_lost_ = Run(gamedata) #start game
del gamedata #delete gamedata object from memory
self.BackToMenu()
#error check:
maps_list = ReturnMaps(False)
if maps_list == None: #if level set is incorrect
pass
else:
self.map_file_path_ = maps_list[0][1] # set default map file path, due to a bug in the pygame menu!
self.menu_.clear() #clear menu
self.menu_.add.button("Play",StartSingleplayer,self)
self.menu_.add.selector("Map: ", ReturnMaps(False), onchange=self.SetMapFilepath) #map select
self.menu_.add.button("Back",self.MainMenu)
def MultiPlayerMenu(self):
def InternetMenu():
self.menu_.clear() # clear menu
self.menu_.add.label("This feature coming!")
self.menu_.add.label("In the meantime, play on the local network!",max_char=24)
self.menu_.add.button('Back', self.MultiPlayerMenu)
def LanMenu():
self.menu_.clear() # clear menu
self.menu_.add.button('Join game', self.ClientMenu)
self.menu_.add.button('Server', self.ServerMenu)
self.menu_.add.button('Back', self.MultiPlayerMenu)
self.menu_.clear() # clear menu
self.menu_.add.button('Local area network', LanMenu)
self.menu_.add.button('Internet', InternetMenu)
self.menu_.add.button('Back', self.MainMenu)
def InfoMenu(self):
self.menu_.clear() #clear menu
self.menu_.add.label(f"KALLIO v{PROGRAM_VERSION}")
self.menu_.add.label("Controls:")
self.menu_.add.label("Move:")
self.menu_.add.label("arrow keys/wasd")
self.menu_.add.label("")
self.menu_.add.label("Delete next to player:")
self.menu_.add.label("space/left ctrl + arrow keys/wasd")
self.menu_.add.label("")
self.menu_.add.button("Back to main menu",self.MainMenu)
def SaveSettingsMenu(self):
'''
ask the user whether they want to keep the settings or discard the settings
'''
def KeepSettings():
self.SaveSettings(False) #save settigns to json file
self.MainMenu() #back to main menu
def DiscardSettings():
self.SaveSettings(True) #write default settings to json file
self.ReadSettings() #read settings from json file
self.MainMenu() # back to main menu
self.menu_.clear()
self.menu_.add.button("Keep settings",action=KeepSettings)
self.menu_.add.button("Discard settings",action=DiscardSettings)
self.menu_.mainloop(self.screen_)
def SettingsMenu(self):
self.temp_music_is_on_ = self.music_is_on_
self.temp_music_volume_ = self.music_volume_
self.temp_fullscreen_ = self.fullscreen_
self.temp_resolution_ = self.resolution_
self.temp_sfx_is_on_ = self.sfx_is_on_
self.temp_volume_ = self.sfx_volume_
def SetTempResolution(index:int,resolution:tuple):
self.temp_resolution_ = resolution
def SetTempFullscreen(fullscreen:bool):
self.temp_fullscreen_ = fullscreen
def SetTempSFX(sfx:bool):
self.temp_sfx_is_on_ = sfx
def SetTempVolume(volume:float):
self.temp_volume_ = volume /10
def SetTempMusicVolume(volume:float):
self.temp_music_volume_ = volume /10
def SetTempMusic(on:bool):
self.temp_music_is_on_ = on
def ApplySettings():
'''
set temp variable -->
'''
if self.temp_resolution_ == [1056,594]: #prevent setting full screen if the resolution is too low
self.temp_fullscreen_ = False
#apply settings
self.sfx_is_on_ = self.temp_sfx_is_on_
self.sfx_volume_ = self.temp_volume_
self.music_is_on_ = self.temp_music_is_on_
self.music_volume_ = self.temp_music_volume_
self.music_.SetVolume(self.music_volume_)#set music volume
if self.music_is_on_ == True:
self.music_.PlayMusic()
else:
self.music_.StopMusic()
if self.temp_fullscreen_ != self.fullscreen_ or self.temp_resolution_ != self.resolution_: #if the screen settings has been changed
self.resolution_ = self.temp_resolution_
self.fullscreen_ = self.temp_fullscreen_
self.CreateMenuObject() #update menu object
self.SaveSettingsMenu() #ask the user whether they want to keep the settings or discard the settings
def FindReslutionIndex(resolution, resoluutions_list):
for index, item in enumerate(resoluutions_list):
if resolution == item[1]:
return index
return -1 #Resolution not found in the list
#settings menu:
self.menu_.clear() #clear menu
self.menu_.add.toggle_switch("Full screen:",onchange=SetTempFullscreen,default=self.temp_fullscreen_) #change window mode
self.menu_.add.selector('Resolution: ', self.resolutions_,default=FindReslutionIndex(self.resolution_,self.resolutions_), onchange=SetTempResolution) #change resolution
self.menu_.add.toggle_switch('Sound:', default=self.temp_sfx_is_on_, onchange=SetTempSFX)
self.menu_.add.range_slider(title="Volume: ", default=int(self.sfx_volume_ * 10), range_values=(0, 10), increment=1, onchange=SetTempVolume) #set volume
self.menu_.add.toggle_switch(title="Music: ",onchange=SetTempMusic,default=self.temp_music_is_on_) #turn music on/off
self.menu_.add.range_slider(title="Music volume: ", default=int(self.temp_music_volume_ * 10), range_values=(0, 10), increment=1, onchange=SetTempMusicVolume) #set volume
self.menu_.add.button("Apply",action=ApplySettings)
self.menu_.add.button("Back",self.MainMenu)
def MainMenu(self):
self.menu_.clear() #clear menu
self.menu_.add.button('Singleplayer', self.SinglePlayerMenu)
self.menu_.add.button('Multiplayer', self.MultiPlayerMenu)
self.menu_.add.button("Info",self.InfoMenu)
self.menu_.add.button("Settings",self.SettingsMenu)
self.menu_.add.button('Quit', self.Close) #exit program
self.menu_.mainloop(self.screen_)
def Close(self):
self.SaveSettings()
pygame.quit()
sys.exit()
def BackToMenu(self):
'''
This is used when returning to the menu from the game.
'''
self.menu_.clear()
pygame.display.set_caption('KALLIO') #rename window
if self.connection_lost_ == True:
self.menu_.add.label("Connection lost!")
else:
if self.level_completed_ == True:
self.menu_.add.label("Level completed!")
else:
self.menu_.add.label("Level failed!")
self.menu_.add.button("Main menu",self.MainMenu)
self.menu_.mainloop(self.screen_)
if __name__ == "__main__":
#start menu:
menudata = Menu()
menudata.MainMenu()