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Copy pathspgbld_boot.ini
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52 lines (48 loc) · 3.04 KB
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Desc = Zuma VDAC2 boot
Start = 0x5C00
Stack = 0x40F2
Resident = 0x5B00
Page3 = 0
Clock = 2
INT = 0
Pager = 0x0
Compression = 0
Block = #1000, #00, Build/TSLib.bin
Block = #5C00, #05, Build/Core.bin
Block = #0000, #F4, Sounds/AY/ay_sfx_data.bin
Block = #C000, #40, Build/loader_ovl.bin
Block = #C000, #41, Build/ui_ovl.bin
; Loading text shown by the bootloader before ZUMAMAIN.PAK is loaded.
Block = #0000, #25, Graphics/Converted/loading_text_p00_zx7.bin
Block = #0000, #26, Graphics/Converted/loading_text_p01_zx7.bin
Block = #0000, #27, Graphics/Converted/loading_text_p02_zx7.bin
; Boot loading screen: DXT-L4 raw background (no ZX7) + ARGB4 sprites.
Block = #0000, #A8, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p00.bin
Block = #0000, #A9, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p01.bin
Block = #0000, #AA, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p02.bin
Block = #0000, #AB, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p03.bin
Block = #0000, #AC, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p04.bin
Block = #0000, #AD, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p05.bin
Block = #0000, #AE, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p06.bin
Block = #0000, #AF, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p07.bin
Block = #0000, #B0, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p08.bin
Block = #0000, #B1, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p09.bin
Block = #0000, #B2, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p10.bin
Block = #0000, #B3, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p11.bin
Block = #0000, #B4, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p12.bin
Block = #0000, #B5, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p13.bin
Block = #0000, #B6, Graphics/Converted/BootLoading/boot_loading_bg_dxt_l4_p14.bin
Block = #0000, #B7, Graphics/Converted/BootLoading/boot_loading_bar_argb4_p00_zx7.bin
Block = #0000, #B8, Graphics/Converted/BootLoading/boot_loading_bar_argb4_p01_zx7.bin
Block = #0000, #B9, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p00_zx7.bin
Block = #0000, #BA, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p01_zx7.bin
Block = #0000, #BB, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p02_zx7.bin
Block = #0000, #BC, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p03_zx7.bin
Block = #0000, #BD, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p04_zx7.bin
Block = #0000, #BE, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p05_zx7.bin
Block = #0000, #BF, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p06_zx7.bin
Block = #0000, #C0, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p07_zx7.bin
Block = #0000, #C1, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p08_zx7.bin
Block = #0000, #C2, Graphics/Converted/BootLoading/boot_ts_anim_atlas_argb4_p09_zx7.bin
Block = #0000, #C3, Graphics/Converted/BootLoading/boot_sfx_authors_atlas_argb4_p00_zx7.bin
Block = #0000, #C4, Graphics/Converted/BootLoading/boot_popcap_logo_argb4_p00.zlib