Skip to content

Implement idle time #7

Description

@anisus

After some discussions with several on how to do it, this is how I will initially solve idle time:

Tracking

  • Idle time will be tracked per character
  • Player actions (eg. Accept a request) will not affect idle time. Only character actions will
  • Server will track idle time
  • Any character command will reset its idle time, even if the command fails

Broadcasting

  • Server will only broadcast idle status changes.
  • Available statuses are Active (< 10min), Idle (10min), and Away (30min)
  • Broadcasts will be global. If this becomes too much traffic, it can easilly be switched to Room broadcasts only
  • Additionally, a command might be added that fetches a specific character's exact idle time

Presenting

  • The In Room and Who's Awake lists will initially display Idle status using name color coding
  • The Look at panel will display idle status name ("Active", "Idle", or "Away")
  • Later on, one might use icons (green, yellow, red) instead.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions