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// The MIT License (MIT)
//
// Copyright 2013 by Kay Bothfeld, Germany
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/// <summary>
/// Configuration constants for BundleVersionChecker and generator classes.
/// </summary>
public static class ConfigBundleVersionChecker
{
/// <summary>
/// If set, version with history tracking will be generated.
/// </summary>
public static bool trackedMode = true;
/// <summary>
/// Target dir for file [ClassName].cs and helper classes (if needed). Change this to the location where you want
/// the class(es) to be generated.
/// </summary>
public const string TargetDir = "Assets/Scripts/Config/Generated";
/// <summary>
/// Dir where templates are found.
/// </summary>
public const string EditorSourceDir = "Assets/Editor/BundleVersionChecker";
/// <summary>
/// Class name to use when tracking history is disabled.
/// </summary>
public const string SimpleClassName = "CurrentBundleVersion";
/// <summary>
/// Class name when history tracking is enabled.
/// </summary>
public const string TrackedClassName = "TrackedBundleVersion";
/// <summary>
/// Class name used to copy TrackedBundleVersionInfo template to target directory as .cs file.
/// NOTE that Unity converts extensions like .cs.txt to .cs automatically. Therefore template name ends with .txt.
/// </summary>
public const string TrackedBundleVersionInfoName = "TrackedBundleVersionInfo";
public static string TrackedBundleVersionInfoTemplate {
get { return EditorSourceDir + "/" + TrackedBundleVersionInfoName + ".txt";}
}
public static string TrackedBundleVersionInfoTarget {
get { return TargetDir + "/" + TrackedBundleVersionInfoName + ".cs";}
}
}