Question
How do players find and join a game on the relay? Decide between (or combine):
- Shareable room codes / links vs. a listable lobby of open games.
- Who creates a room and when (does creating the game = creating the room?).
- Room capacity, and open/close/full semantics.
Must fit the hub contract's room model and the anonymous-identity constraint (no accounts).
Question
How do players find and join a game on the relay? Decide between (or combine):
Must fit the hub contract's room model and the anonymous-identity constraint (no accounts).