Say we have this series of calls (in a loop, or something):
scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
etc...
Only the first call should actually do the publishing (make a network call), the rest should not do anything. The library should recognize that the click-listener of the box is already true and not do anything when updating.
Say we have this series of calls (in a loop, or something):
Only the first call should actually do the publishing (make a network call), the rest should not do anything. The library should recognize that the
click-listenerof the box is already true and not do anything when updating.