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Do not publish when nothing is being changed/updated #103

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@EdwardLu2018

Say we have this series of calls (in a loop, or something):

scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
scene.update_object(box, click_listener=True)
etc...

Only the first call should actually do the publishing (make a network call), the rest should not do anything. The library should recognize that the click-listener of the box is already true and not do anything when updating.

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