forked from zenorogue/hyperrogue
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgeometry.cpp
More file actions
250 lines (201 loc) · 6.85 KB
/
Copy pathgeometry.cpp
File metadata and controls
250 lines (201 loc) · 6.85 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
// Hyperbolic Rogue
// geometrical constants
// Copyright (C) 2011-2012 Zeno Rogue, see 'hyper.cpp' for details
ld tessf, crossf, hexf, hcrossf, hexhexdist;
// tessf: distance from heptagon center to another heptagon center
// hexf: distance from heptagon center to heptagon vertex
// crossf: distance from heptagon center to adjacent hexagon center
// hexhexdist: distance between adjacent hexagon vertices
#define ALPHA (M_PI*2/S7)
hyperpoint Crad[42];
transmatrix heptmove[7], hexmove[7];
transmatrix invheptmove[7], invhexmove[7];
transmatrix spinmatrix[84];
const transmatrix& getspinmatrix(int id) {
while(id>=S84) id -= S84;
while(id<0) id += S84;
return spinmatrix[id];
}
// the results are:
// hexf = 0.378077 hcrossf = 0.620672 tessf = 1.090550
// hexhexdist = 0.566256
// the distance between two hexagon centers
void precalc() {
DEBB(DF_INIT, (debugfile,"precalc\n"));
if(euclid) return;
ld fmin = 1, fmax = 2;
for(int p=0; p<100; p++) {
ld f = (fmin+fmax) / 2;
hyperpoint H = xpush(f) * C0;
ld v1 = intval(H, C0), v2 = intval(H, spin(2*M_PI/S7)*H);
if(sphere ? v1 < v2 : v1 > v2) fmin = f; else fmax = f;
}
tessf = fmin;
fmin = 0, fmax = sphere ? M_PI / 2 : 2;
for(int p=0; p<100; p++) {
ld f = (fmin+fmax) / 2;
hyperpoint H = spin(M_PI/S7) * xpush(f) * C0;
ld v1 = intval(H, C0), v2 = intval(H, xpush(tessf) * C0);
if(v1 < v2) fmin = f; else fmax = f;
}
hcrossf = fmin;
crossf = purehepta ? tessf : hcrossf;
fmin = 0, fmax = tessf;
for(int p=0; p<100; p++) {
ld f = (fmin+fmax) / 2;
hyperpoint H = xpush(f) * C0;
hyperpoint H1 = spin(2*M_PI/S7) * H;
hyperpoint H2 = xpush(tessf-f) * C0;
ld v1 = intval(H, H1), v2 = intval(H, H2);
if(v1 < v2) fmin = f; else fmax = f;
}
hexf = fmin;
// printf("hexf = %.6Lf cross = %.6Lf tessf = %.6Lf\n", hexf, crossf, tessf);
for(int i=0; i<S42; i++)
Crad[i] = spin(2*M_PI*i/S42) * xpush(.4) * C0;
for(int d=0; d<S7; d++)
heptmove[d] = spin(-d * ALPHA) * xpush(tessf) * spin(M_PI);
for(int d=0; d<S7; d++)
hexmove[d] = spin(-d * ALPHA) * xpush(-crossf)* spin(M_PI);
for(int d=0; d<S7; d++) invheptmove[d] = inverse(heptmove[d]);
for(int d=0; d<S7; d++) invhexmove[d] = inverse(hexmove[d]);
hexhexdist = hdist(xpush(crossf) * C0, spin(M_PI*2/S7) * xpush(crossf) * C0);
for(int i=0; i<S84; i++) spinmatrix[i] = spin(i * M_PI / S42);
}
transmatrix ddi(ld dir, ld dist) {
if(euclid)
return eupush(cos(M_PI*dir/S42) * dist, -sin(M_PI*dir/S42) * dist);
else
return spin(M_PI*dir/S42) * xpush(dist) * spin(-M_PI*dir/S42);
}
hyperpoint ddi0(ld dir, ld dist) {
if(euclid)
return hpxy(cos(M_PI*dir/S42) * dist, -sin(M_PI*dir/S42) * dist);
else
return xspinpush0(M_PI*dir/S42, dist);
}
namespace geom3 {
int tc_alpha=3, tc_depth=1, tc_camera=2;
ld depth = 1; // world below the plane
ld camera = 1; // camera above the plane
ld wall_height = .3;
ld slev = .08;
ld lake_top = .25, lake_bottom = .9;
ld rock_wall_ratio = .9;
ld human_wall_ratio = .7;
ld human_height;
ld highdetail = 8, middetail = 8;
// Here we convert between the following parameters:
// abslev: level below the plane
// lev: level above the world (abslev = depth-lev)
// projection: projection parameter
// factor: zoom factor
ld abslev_to_projection(ld abslev) {
if(sphere || euclid) return camera+abslev;
return tanh(abslev) / tanh(camera);
}
ld projection_to_abslev(ld proj) {
if(sphere || euclid) return proj-camera;
// tanh(abslev) / tanh(camera) = proj
return atanh(proj * tanh(camera));
}
ld lev_to_projection(ld lev) {
return abslev_to_projection(depth - lev);
}
ld projection_to_factor(ld proj) {
return lev_to_projection(0) / proj;
}
ld factor_to_projection(ld fac) {
return lev_to_projection(0) / fac;
}
ld lev_to_factor(ld lev) {
return projection_to_factor(lev_to_projection(lev));
}
ld factor_to_lev(ld fac) {
return depth - projection_to_abslev(factor_to_projection(fac));
}
// how should we scale at level lev
ld scale_at_lev(ld lev) {
if(sphere || euclid) return 1;
return cosh(depth - lev);
}
ld INFDEEP, BOTTOM, HELLSPIKE, LAKE, WALL,
SLEV[4], FLATEYE,
LEG1, LEG, LEG3, GROIN, GROIN1, GHOST,
BODY, NECK1, NECK, NECK3, HEAD,
ABODY, AHEAD, BIRD;
string invalid;
void compute() {
// tanh(depth) / tanh(camera) == vid.alpha
invalid = "";
if(tc_alpha < tc_depth && tc_alpha < tc_camera)
vid.alpha = tanh(depth) / tanh(camera);
else if(tc_depth < tc_alpha && tc_depth < tc_camera) {
ld v = vid.alpha * tanh(camera);
if(v<-1 || v>1) invalid = "cannot adjust depth", depth = camera;
else depth = atanh(v);
}
else {
ld v = tanh(depth) / vid.alpha;
if(v<-1 || v>1) invalid = "cannot adjust camera", camera = depth;
else camera = atanh(v);
}
if(fabs(vid.alpha) < 1e-6) invalid = "does not work with perfect Klein";
if(invalid != "") {
INFDEEP = .7;
BOTTOM = .8;
HELLSPIKE = .85;
LAKE = .9;
WALL = 1.25;
SLEV[0] = 1;
SLEV[1] = 1.08;
SLEV[2] = 1.16;
SLEV[3] = 1.24;
FLATEYE = 1.03;
LEG1 = 1.025;
LEG = 1.05;
LEG3 = 1.075;
GROIN = 1.09;
GROIN1 = 1.105;
GHOST = 1.1;
BODY = 1.15;
NECK1 = 1.16;
NECK = 1.17;
NECK3 = 1.18;
HEAD = 1.19;
ABODY = 1.08;
AHEAD = 1.12;
BIRD = 1.20;
}
else {
INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera);
WALL = lev_to_factor(wall_height);
human_height = human_wall_ratio * wall_height;
LEG1 = lev_to_factor(human_height * .1);
LEG = lev_to_factor(human_height * .2);
LEG3 = lev_to_factor(human_height * .3);
GROIN = lev_to_factor(human_height * .4);
GROIN1= lev_to_factor(human_height * .5);
BODY = lev_to_factor(human_height * .6);
NECK1 = lev_to_factor(human_height * .7);
NECK = lev_to_factor(human_height * .8);
NECK3 = lev_to_factor(human_height * .9);
HEAD = lev_to_factor(human_height);
ABODY = lev_to_factor(human_height * .4);
AHEAD = lev_to_factor(human_height * .6);
BIRD = lev_to_factor((human_wall_ratio+1)/2 * wall_height * .8);
GHOST = lev_to_factor(human_height * .5);
FLATEYE = lev_to_factor(human_height * .15);
slev = rock_wall_ratio * wall_height / 3;
for(int s=0; s<=3; s++)
SLEV[s] = lev_to_factor(rock_wall_ratio * wall_height * s/3);
LAKE = lev_to_factor(-lake_top);
HELLSPIKE = lev_to_factor(-(lake_top+lake_bottom)/2);
BOTTOM = lev_to_factor(-lake_bottom);
}
}
}
void initgeo() {
// printf("%Lf\n", (ld) hdist0(xpush(-1)*ypush(0.01)*xpush(1)*C0));
precalc();
}