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It really feels something the framework should offer to all core rather than forcing 10s of buggy implementations. If you can remap the gamepad controls, you could assign the letters you need. |
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exactly. Is that method ok? How many keys can you map, and how many do you need? |
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The video linked to the top shows exactly how to map the keys. If it is just a few keys, I think it is the best solution. A game that requires a lot of key inputs is probably not the right choice for a keyboard-less platform. |
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I'd like to thank you for getting this core up and running! Specifically the Android version as this has basically opened up Apple II games to a huge group of Android handhelds (Retroid, Odin, etc); happy to see the core's been added to the official download list (and is at the top of the list appearing under the A's, for good measure!).
For the sake of people playing on these devices I wondered if there were thoughts on adding a virtual keyboard, mostly for the sake of pecking keys required to start games (we hit a brick wall as soon as we get the a prompt for 'Keyboard/Joystick? Press K/J.') I see that Left and Right were added to the triggers, which helps navigate Total Replay, at least.
Quite a few other emulators for older computers have added this kind of thing. I'd be happy to whip up some art for one if needed.
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