|
| 1 | +## Button Instructions |
| 2 | + |
| 3 | +### Default Button Mapping |
| 4 | + |
| 5 | +Y -> Left Button |
| 6 | + |
| 7 | +A -> Right Button |
| 8 | + |
| 9 | +X -> OK Button (Confirm) |
| 10 | + |
| 11 | +B -> Number 0 Key |
| 12 | + |
| 13 | +Select -> * Key |
| 14 | + |
| 15 | +Start -> # Key |
| 16 | + |
| 17 | +L1 / R1 -> Number 1 / 3 Key |
| 18 | + |
| 19 | +L2 / R2 -> Number 7 / 9 Key |
| 20 | + |
| 21 | +#### Menu Button |
| 22 | + |
| 23 | +Force exit game (the game's own exit menu can also be used) |
| 24 | + |
| 25 | +#### Select + Start (Mobile # Key) |
| 26 | + |
| 27 | +Switch Button Mode |
| 28 | + |
| 29 | +How to use: Press and hold Select, then press Start. |
| 30 | + |
| 31 | +Note: If buttons behave abnormally when entering a game, you likely need to switch the button mode. |
| 32 | + |
| 33 | +Available Modes: p → n → e → s → m (5 modes, cyclical), |
| 34 | +Default Mode: p |
| 35 | + |
| 36 | +Persistence: Mode is saved to config file and auto-loaded on next launch. |
| 37 | +Display: Current mode shows in the top-left corner at game startup and when switching |
| 38 | + |
| 39 | +#### Select + B (Mobile 0 Key) |
| 40 | + |
| 41 | +Rotate Screen 90° |
| 42 | + |
| 43 | +How to use: Press and hold Select, then press B. |
| 44 | + |
| 45 | +Direction: Clockwise or Counterclockwise |
| 46 | + |
| 47 | +#### Select + Y (Mobile Left Button) |
| 48 | + |
| 49 | +Toggle Touch Screen Mode |
| 50 | + |
| 51 | +How to use: Press and hold Select, then press Y. |
| 52 | + |
| 53 | +Features: |
| 54 | +a white mouse cursor appears on screen. |
| 55 | +X button acts as confirm in this mode. |
| 56 | +Exit: Press Select + Y again to disable |
| 57 | + |
| 58 | +#### Text Input |
| 59 | + |
| 60 | +Input Numbers: Number Keys 1 / 3 (Default: L1 / R1) |
| 61 | + |
| 62 | +Input Letters: Left / Right Direction Keys |
| 63 | + |
| 64 | +Delete Character: * Key (Default: Select) |
| 65 | + |
| 66 | +Add Character: # Key (Default: Start) |
| 67 | + |
| 68 | +#### Custom Configuration |
| 69 | +Button mappings can be customized via the keymap.cfg file |
0 commit comments