Collision pairs directly modify activity state. RemoveStaleOverlaps relies on unmodified activity states to correctly pick which pairs were not updated but should have been. This can result in valid pairs disappearing for one frame during activation.
More information in forum thread: https://forum.bepuentertainment.com/viewtopic.php?f=4&p=14208#p14208
Collision pairs directly modify activity state. RemoveStaleOverlaps relies on unmodified activity states to correctly pick which pairs were not updated but should have been. This can result in valid pairs disappearing for one frame during activation.
More information in forum thread: https://forum.bepuentertainment.com/viewtopic.php?f=4&p=14208#p14208