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Pull requests: bevyengine/bevy
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Retain UI phase items from frame to frame, and consolidate the UI queuing systems into one.
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25290
opened Aug 4, 2026 by
pcwalton
Contributor
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Extracted UI layout
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#25289
opened Aug 3, 2026 by
ickshonpe
Contributor
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Allow fallback error handlers to queue commands
#25288
opened Aug 3, 2026 by
0xEgao
Contributor
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Fix UB detected by Miri when running the multi-threaded executor
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25287
opened Aug 3, 2026 by
chescock
Contributor
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Fix: Module resolution does not search target.* paths in the manifest
#25281
opened Aug 3, 2026 by
SarthakSingh31
Contributor
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Fix: remove unnecessary unsafe of ErasedBundleTemplate::apply
#25279
opened Aug 3, 2026 by
yilin0518
Contributor
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Use Graphical tools to make Bevy games
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
None instead of Confined fallback for CursorGrabMode
A-Editor
Add explicit transfer safety requirement
#25271
opened Aug 2, 2026 by
yilin0518
Contributor
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Add missing safety requirement
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25269
opened Aug 2, 2026 by
yilin0518
Contributor
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Fix #C-16: insert_by_ids accepts a documented-compliant short iterator
#25266
opened Aug 2, 2026 by
kiana1kaslana
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Implement parallel contiguous iteration.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
binding_arrays_are_usable check
A-Rendering
Make Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done to verify an issue or fix
X-Contentious
There are nontrivial implications that should be thought through
post_process_write() take a mutable reference, fixing ordering footgun
A-Rendering
#25258
opened Aug 2, 2026 by
coreh
Contributor
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Properly layer emission under clearcoat
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix 2D flicker by always dequeueing retained phase items (#25163)
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix shader out of bounds accesses
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Usage Example: Use Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ui_widgets to power a Character Creation Screen
A-UI
#25249
opened Aug 1, 2026 by
kfc35
Contributor
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Fix use-after-free in single-threaded TaskPool::scope during unwinding
#25248
opened Aug 1, 2026 by
kiana1kaslana
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Make major line interval configurable in Graphical tools to make Bevy games
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
InfiniteGrid
A-Editor
#25247
opened Aug 1, 2026 by
malfuu
Contributor
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