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This package provides a re-usable canvas component, which accepts child nodes defining a scene tree of different shape types in standard @thi.ng/hiccup syntax/format (i.e. nested arrays) and then translates these into canvas API draw calls during the hdom update process / cycle.
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The actual tree traversal & drawing has been extracted to the new @thi.ng/hiccup-canvas package for better re-usability, also outside without hdom.
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import { start } from "@thi.ng/hdom";
import { canvas } from "@thi.ng/hdom-canvas";
start(() => {
const t = Date.now() * 0.001;
return [canvas, { width: 100, height: 100 },
["circle", { fill: "red", stroke: "black" }, [50, 50], 25 + 25 * Math.sin(t)]
];
});Usage with @thi.ng/geom shape primitives:
import { start } from "@thi.ng/hdom";
import { canvas } from "@thi.ng/hdom-canvas";
import * as g from "@thi.ng/geom";
start(() => {
const t = Date.now() * 0.001;
return [canvas, { width: 100, height: 100 },
g.group(
{ translate: [50, 50], fill: "none" },
[
g.withAttribs(
g.asPolygon(g.circle(50), 6),
{ rotate: t % Math.PI, stroke: "red" }
),
g.star(25 + 25 * Math.sin(t), 6, [0.5, 1], { stroke: "blue" }),
]
)
];
});The package provides a canvas component which uses the branch-local
behavior implementation feature of
@thi.ng/hdom
v5.0.0 to support virtual SVG-like shape elements / components. These
are defined as part of the main UI component tree just like any other
component, but are then translated into canvas API draw commands during
the hdom update process. Any embedded shape component functions receive
the user context object as first arg, just like normal hdom components.
Shape components are expressed in standard hiccup syntax (or as objects
implementing the IToHiccup() interface, like the shape types provided
by
@thi.ng/geom),
and with the following...
- Shape component objects with life cycle methods are only partially
supported, i.e. only the
render&releasemethods are used. - For performance reasons
releasemethods are disabled by default. If your shape tree contains stateful components which use thereleaselife cycle method, you'll need to explicitly enable the canvas component's__releasecontrol attribute by setting it totrue. - Currently no event listeners can be assigned to shapes (ignored), though this is planned for a future version. The canvas element itself can of course have event handlers as usual.
For best performance it's recommended to ensure all resulting shapes elements are provided in already normalized hiccup format, i.e.
[tag, {attribs}, ...] // or
[tag, null, ...]That way the __normalize: false control attribute can be added either
to the canvas component itself (or to individual shapes / groups), and
if present, will skip normalization of that element's children.
Likewise, for animated scenes, the __diff control attribute should be
set to false to skip unnecessary diffing and force redraws.
To disable the automatic background clearing of the canvas, set the __clear attribute to false.
import { canvas } from "@thi.ng/hdom-components";
[canvas, { width: 100, height: 100, __clear: false }, ...]By default, the canvas component automatically adjusts its size for HDPI
displays by adding CSS width & height properties and pre-scaling the drawing
context accordingly before any shapes are processed. Since v4.2.0 the density
can also be directly controlled via the __dpr control attribute. For
fullscreen canvases simply set the width & height attribs to:
import { canvas } from "@thi.ng/hdom-components";
[canvas,
{
// fullscreen canvas (assuming no borders)
width: window.innerWidth,
height: window.innerHeight,
// force fixed pixel density (else defaults to window.devicePixelRatio)
__dpr: 1
},
// shapes
...
]See thi.ng/hiccup-canvas readme for further details.
Even though the element names & syntax are very similar to SVG
elements, for performance reasons all geometry data given to each shape
remains un-stringified (only styling attributes are). However, the
@thi.ng/hiccup-svg
package provides a convertTree() function which takes the arguably
more "raw" shape format used by hdom-canvas and converts an entire shape
tree into SVG compatible & serializable format. Note: the tree MUST
first be normalized (if not already) using hdom-canvas'
normalizeTree().
import { serialize } from "@thi.ng/hiccup";
import { convertTree, svg } from "@thi.ng/hiccup-svg";
import { normalizeTree } from "@thi.ng/hdom-canvas";
serialize(
svg({ width: 100, height: 100},
convertTree(
normalizeTree(
{}, // default normalization options
["g",
{
fill: "red",
stroke: "none",
translate: [50, 50]
},
["circle", {}, [0, 0], 25],
["polygon", { fill: "white" },
[[-10,10],[10,10],[0,-10]]
]
]
)
)
)
);<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="100" height="100">
<g transform="translate(50.00 50.00)" fill="red" stroke="none">
<circle cx="0.00" cy="0.00" r="25.00"/>
<polygon points="-10.00,10.00 10.00,10.00 0.00,-10.00" fill="white"/>
</g>
</svg>Please see the @thi.ng/hiccup-canvas README for the full list of supported shapes, gradients, attributes, colors and transformations.