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README.md

BrowserOS Agent

The agent platform powering BrowserOS — contains the MCP server, agent UI, CLI, and shared packages.

Monorepo Structure

apps/
  server/          # Bun server - MCP endpoints + agent loop
  app/             # BrowserOS app UI (Chrome extension)
  cli/             # Go CLI for controlling BrowserOS from the terminal
packages/
  cdp-protocol/    # Type-safe Chrome DevTools Protocol bindings
  shared/          # Shared constants (ports, timeouts, limits)
Package Description
apps/server Bun server exposing MCP tools and running the agent loop
apps/app BrowserOS app UI — Chrome extension for the chat interface
apps/cli Go CLI — control BrowserOS from the terminal or AI coding agents
packages/cdp-protocol Auto-generated CDP type bindings used by the server
packages/shared Shared constants used across packages

Architecture

  • apps/server: Bun server which contains the agent loop and tools.
  • apps/app: BrowserOS app UI (Chrome extension).
┌──────────────────────────────────────────────────────────────────────────┐
│                         MCP Clients                                  │
│                (Agent UI, claude-code via MCP)                           │
└──────────────────────────────────────────────────────────────────────────┘
                                    │
                                    │ HTTP/SSE
                                    ▼
┌──────────────────────────────────────────────────────────────────────────┐
│                 BrowserOS Server (serverPort: 9100)                      │
│                                                                          │
│   /mcp ─────── MCP tool endpoints                                        │
│   /chat ────── Agent streaming                                           │
│   /system/health ─ Health check                                          │
│                                                                          │
│   Tools:                                                                 │
│   └── CDP-backed browser tools (tabs, navigation, input, screenshots,   │
│       bookmarks, history, console, DOM, tab groups, windows, ...)       │
└──────────────────────────────────────────────────────────────────────────┘
                                    │
                                    │ CDP (client)
                                    ▼
                         ┌─────────────────────┐
                         │   Chromium CDP      │
                         │  (cdpPort: 9000)    │
                         │                     │
                         │ Server connects     │
                         │ TO this as client   │
                         └─────────────────────┘

Ports

Port Sidecar Field Purpose
9100 ports.server HTTP server - MCP endpoints, agent chat, health
9000 ports.cdp Chromium CDP server (BrowserOS Server connects as client)
9100 ports.proxy Browser proxy port emitted by Chromium for managed sidecars

Development

Setup

# Copy the root development environment file
cp .env.development.example .env.development

# Install deps and generate agent code
bun run dev:setup

# Start the full dev environment
bun run dev:watch

dev:watch starts the server and app UI immediately. Existing checkouts with old per-app env files should run bun run env:migrate to merge those values into the root files. For release builds, copy .env.production.example to .env.production and fill the production-only secrets before running build or upload scripts.

Environment Variables

The monorepo has two root env files:

  • .env.development - local development, tests, app/server runs, and codegen inputs.
  • .env.production - release builds and upload scripts.

Both are gitignored. Their tracked templates, .env.development.example and .env.production.example, are generated from @browseros/shared/env/registry; run bun run env:examples after changing the registry. CI drift-checks the generated examples.

Fresh clone setup is: copy .env.development.example to .env.development, fill any secrets needed for the workflow, then run bun run dev:*. Existing checkouts can run bun run env:migrate to merge old per-app values into the root files.

Server Sidecar Config (--config <path>)

The server and Claw server read startup ports, resource directories, execution directories, and instance metadata from a sidecar JSON file. tools/dev, dogfood, and Chromium-managed sidecar launches generate this file and pass it with --config.

Field Description
ports.server HTTP server port (MCP, chat, health)
ports.cdp Chromium CDP port (server connects as client)
ports.proxy Browser proxy port emitted by Chromium
directories.resources Packaged resources root
directories.execution Runtime execution/log/config directory
instance.* Optional browser/client metadata

Root Env Sections

Section File Purpose
dev-tools .env.development Optional codegen and local tooling inputs such as CDP_PROTOCOL_JSON and BROWSEROS_BINARY.
app .env.development Browser extension and local BrowserOS launch settings, including dev ports, public Vite values, source-map upload settings, and optional GraphQL schema path.
claw .env.development Optional Claw app/server overrides such as Claw API URL, user-data dir, CDP port, and BROWSERCLAW_DIR.
server .env.development, .env.production Server config URL, telemetry, Sentry, NODE_ENV, log level, and local server test settings.
upload .env.production Cloudflare R2 credentials and bucket for production artifact uploads.

Production build and upload scripts read root .env.production plus exported process env through the shared loader in @browseros/shared/env/*; exported process env takes precedence. Missing required values fail with an error naming the key, section, and root file.

Commands

# Start
bun run dev:watch             # Start server and app with generated sidecar config
bun run start:server          # Start the server from the repo root
cd apps/server && bun --env-file=../../.env.development src/index.ts --config ../../config.dev.json

# Build
bun run build                 # Build server and agent
bun run build:server          # Build production server resource artifacts and upload zips to R2
bun run build:claw-server     # Build five-platform BrowserClaw Rust resources and upload zips to R2
bun run build:agent           # Build agent extension

# Test
bun run test                  # Run all tests
bun run test:all              # Run all tests
bun run test:main             # Run key server tools and integration tests

# App-specific test groups (from packages/browseros-agent)
cd apps/server && bun run test:tools
cd apps/server && bun run test:cdp
cd apps/server && bun run test:integration

# Quality
bun run lint                  # Check with Biome
bun run lint:fix              # Auto-fix
bun run typecheck             # TypeScript check

bun run typecheck runs the native TypeScript 7 compiler (tsc from typescript@7, the Go-native build). Unlike an editor's bundled classic TypeScript, the native compiler does not implicitly include every @types/* package it finds — each tsconfig must list its ambient type packages in compilerOptions.types (the root tsconfig defaults to ["node", "bun"]). A new package that omits this may look green in the editor but fail bun run typecheck in CI with "Cannot find name 'Bun' / 'process'"; add the needed names to its types array. For editor parity with CI, install your editor's native TypeScript 7 support.

build:server now emits artifacts under dist/prod/server/<target>/ and zip files under dist/prod/server/.

Direct server build script options:

bun scripts/build/server.ts --target=all
bun scripts/build/server.ts --target=darwin-arm64,linux-x64
bun scripts/build/server.ts --target=all --manifest=scripts/build/config/server-prod-resources.json
bun scripts/build/server.ts --target=all --no-upload

BrowserClaw Rust production artifacts

The BrowserClaw Rust builder runs on macOS and produces the same five resource ZIPs as release-claw-server.yml: macOS ARM64/x64, Linux ARM64/x64, and Windows x64. Darwin targets use Cargo and Xcode, Linux targets use Zig with a glibc 2.17 floor, and Windows uses the MSVC ABI through cargo-xwin.

Install the one-time host toolchain:

xcrun --find clang || xcode-select --install
brew install rustup zig llvm cmake nasm
rustup-init
export PATH="$(brew --prefix llvm)/bin:$PATH"

cargo install --locked cargo-zigbuild --version 0.23.0
cargo install --locked cargo-xwin --version 0.23.0
rustup target add \
  aarch64-apple-darwin \
  x86_64-apple-darwin \
  aarch64-unknown-linux-gnu \
  x86_64-unknown-linux-gnu \
  x86_64-pc-windows-msvc

The build command preflights every selected target before compiling and repeats the relevant install command for anything missing. cargo-xwin downloads and caches the Microsoft CRT and Windows SDK on its first build.

# Build and package all five targets without R2 credentials
bun scripts/build/claw-server-rust.ts --target=all --ci

# Use production telemetry configuration but keep every artifact local
bun scripts/build/claw-server-rust.ts --target=all --no-upload

# Build selected targets
bun scripts/build/claw-server-rust.ts --target=darwin-arm64,linux-x64 --no-upload

# Upload immutable version keys without moving latest
RELEASE_SHA="$(git rev-parse HEAD)" \
  bun scripts/build/claw-server-rust.ts --target=all --upload --versioned-only

Normal builds read CLAW_POSTHOG_KEY, optional CLAW_POSTHOG_HOST, and R2 credentials from the root .env.production plus exported environment values. --ci always embeds a non-production placeholder and never uploads. Output directories and ZIPs live under dist/prod/claw-server-rust/.

The artifact version comes from apps/claw-server-rust/Cargo.toml. When replacing the build stage of a prepared release, stamp that version in a clean, disposable checkout before building:

VERSION=0.0.27
(cd ../browseros && uv run browseros release component stamp \
  --component claw-server-rust --version "$VERSION")

License

AGPL-3.0