Hi, and thanks for World Preview!
I have ported the mod to NeoForge for the current Minecraft versions, based on the 1.21 branch (1.3.1):
Both builds have been tested in game: world creation preview, biome and structure lists, heightmap, settings, and the in-game preview.
The 26.x APIs required fairly deep changes (new GUI render model, reworked bootstrap for the preview server, reload listeners going through the NeoForge event, and an HSV picker that no longer needs a custom core shader), so the branches drop the dual-loader layout and target NeoForge only. That is also why I did not open a pull request: it would not merge cleanly into your Fabric/Forge structure.
Feel free to reuse any of it, or to adopt the branches if you plan official 26.x support. If you would rather have this as the official NeoForge version, I am happy to hand over the branches, keep maintaining them under your project, or link things the way you prefer.
Hi, and thanks for World Preview!
I have ported the mod to NeoForge for the current Minecraft versions, based on the 1.21 branch (1.3.1):
neoforge-26.2andneoforge-26.1)Both builds have been tested in game: world creation preview, biome and structure lists, heightmap, settings, and the in-game preview.
The 26.x APIs required fairly deep changes (new GUI render model, reworked bootstrap for the preview server, reload listeners going through the NeoForge event, and an HSV picker that no longer needs a custom core shader), so the branches drop the dual-loader layout and target NeoForge only. That is also why I did not open a pull request: it would not merge cleanly into your Fabric/Forge structure.
Feel free to reuse any of it, or to adopt the branches if you plan official 26.x support. If you would rather have this as the official NeoForge version, I am happy to hand over the branches, keep maintaining them under your project, or link things the way you prefer.