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Copy pathanime-ghibli.yaml
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122 lines (113 loc) · 4.37 KB
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identity:
name: "Anime Ghibli"
category: custom
mood: warm, whimsical, contemplative, magical
pace: slow
best_for: "Narrative animations, nature-themed stories, emotional storytelling, fantasy visuals, educational content with wonder"
visual_language:
color_palette:
primary: ["#2D5016", "#1B4332"] # Deep forest greens
# Warm golden, soft cherry blossom pink, spirit glow (magical elements),
# golden-hour light. The last two are referenced by name in consistency_anchors.
accent: ["#FFB347", "#FF6B9D", "#A8E6CF", "#FFF3B0"]
background: "#0A0A1A" # Deep night sky
text: "#F5F0E8" # Warm parchment white
muted: "#8B9A7E" # Mossy sage
composition: centered subjects, rule of thirds for landscapes, generous negative space, layered depth
texture: soft watercolor edges, painterly brushstrokes, organic shapes, no hard geometric lines
typography:
headings:
font: "Noto Serif JP"
weight: 500
tracking: "0.02em"
body:
font: "Noto Sans"
weight: 300
line_height: 1.7
code:
font: "Fira Code"
weight: 400
stat_card:
font: "Noto Serif JP"
weight: 600
size_multiplier: 3.0
scale_system: "major_third"
weight_matrix:
title: 600
heading: 500
body: 300
caption: 300
motion:
transitions: [crossfade, drift, dissolve]
animation_style: "spring(1, 60, 20), gentle, no overshoot, organic easing"
pacing_rules:
min_scene_hold_seconds: 3.5
max_scene_hold_seconds: 7
text_card_hold_seconds: 4
stat_card_hold_seconds: 3.5
transition_duration_seconds: 1.0
entrance: "gentle fade + slow drift-up (opacity 0->1, translateY 8->0 over 1s)"
exit: "fade-dissolve (opacity 1->0 over 0.8s)"
audio:
voice_style: "warm, gentle, storytelling cadence, unhurried, soft-spoken narrator"
music_mood: "ambient piano, soft strings, nature sounds, gentle orchestral, Joe Hisaishi-inspired"
music_volume: 0.15
sfx_style: "nature sounds (wind, water, birds), subtle magical chimes, no harsh effects"
ducking_threshold_db: -3
asset_generation:
image_prompt_prefix: >
Studio Ghibli anime style, hand-painted watercolor aesthetic, soft diffused lighting,
lush natural environment, warm color palette, painterly brushstrokes visible,
high detail in foliage and atmospheric effects,
image_negative_prompt: "photorealistic, 3D render, CGI, harsh shadows, dark gritty, cyberpunk, neon"
scene_type: "anime_scene"
default_particles: "fireflies"
default_particle_color: "#FFE082"
default_vignette: true
consistency_anchors:
- "Deep forest greens (#2D5016) and warm golds (#FFB347) in every scene"
- "Soft watercolor edges — no sharp digital lines"
- "Layered depth: clear foreground, midground, background separation"
- "Warm diffused lighting, never harsh or clinical"
- "Magical elements glow with teal (#A8E6CF) or warm gold (#FFF3B0)"
- "Nature always present: trees, flowers, water, sky"
multi_image_per_scene: true
images_per_scene: 2
image_variation_guidance: >
Generate 2-3 images per scene with subtle variations: slightly different lighting
angle, leaves/particles in different positions, or gentle pose changes for characters.
Keep composition and color palette identical. These crossfade to simulate motion.
overlays:
stat_card:
bg: "rgba(10, 10, 26, 0.7)"
border: "#A8E6CF"
radius: 16
shadow: "0 4px 30px rgba(168, 230, 207, 0.15)"
key_term:
bg: "rgba(45, 80, 22, 0.5)"
text: "#A8E6CF"
radius: 8
section_title:
bg: "rgba(10, 10, 26, 0.6)"
text: "#FFF3B0"
accent: "#FFB347"
quality_rules:
- "Minimum contrast ratio 4.5:1 for all text against backgrounds"
- "Maximum 3 images per scene for crossfade (more creates jumpiness)"
- "Every scene must have at least one animated element (particles or camera motion)"
- "Scene pacing: hold each scene 4-6 seconds — never rush"
- "Crossfade between images within a scene must be 1-1.5 seconds"
- "Vignette on every image scene — creates cinematic depth"
- "Color consistency: same palette across all generated images (use seed management)"
- "No text burned into generated images — use Remotion overlays instead"
chart_palette:
- "#A8E6CF"
- "#FFB347"
- "#FF6B9D"
- "#87CEEB"
- "#DDA0DD"
- "#F5F0E8"
color_rules:
harmony_type: "analogous"
contrast_validation: true
colorblind_safe: true