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- Remove "Ego" from messages, as there is no dedicated ego vehicle
anymore. Any vehicle can be controlled via the ROS2 interface if
desired.
- Adding topic_prefix to CarlaActorInfo.msg to be able to identify the
corresponding available actor interfaces. And filled with other
blueprint strings (rosname, object_type, base_type).
- Extended the reporting on the last applied control to the
CarlaVehicleStatus interface.
- Extended the CarlaVehicleInfo interface by the shape i.e. of the
vertices of the UE-Mesh of the actor.
- Add header to CarlaWalkerControl, CarlaTrafficLightStatus, CarlaStatus
- Remove last applied control timestamp from VehicleStatus
- Added CarlaSynchronizationWindow message
- Added CaralV2XCustom* messages
- Add LoadMap.srv GetAvailableMaps.srv
- Made GetBlueprints.srv to return the complete blueprint information
- Use CarlaActorBlueprint type in SpawnObject
- Added CarlaEpisodeSettings.msg, SetEpisodeSettings.srv and use that
one in CarlaStatus.idl for reporting
- Added CarlaSynchronizationWindowParticipantState and report in
CarlaStatus and rename synchronous_mode_running -> game_running
- Make time entries double to be able to express exact game times
- Extend CarlaVehicleStatus.msg to provide also the child_frame_id as
Odometry.msg and provide defaults for CarlaVehicleControl.msg
- Split CarlaVehicleStatus into Speed, Odometry,
CarlaVehicleControlStatus (provides the pseudo.speedometer and
pseudo.odom sensors for better backward compatibility and usability)
- Add CarlaVehicleTelemetryData.msg
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