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BotW runes cause visual artifacts on Link (Linux/RADV) #1927

@DonutWrecker

Description

@DonutWrecker

Current Behavior

Edit: I've just realized it's not only caused by the runes, but certain camera angles cause a similar artifacting as well.

Screencast_20260522_223255.mp4

I've been seeing flickering visual artifacts on Link recently when I'm using runes, i.e. Magnesis, Stasis, Cryonis. I have cleared both the Cemu shaderCache and the mesa_shader_cache, but it didn't work. I'm using the latest available kernel with the latest available Mesa drivers. I haven't changed any settings in the graphic packs since I've started playing, and I haven't come across such artifacting until recently. I suspect it's caused by the latest Mesa drivers.

Screencast_20260522_212818.mp4
Image Image Image

System Info:

OS: CachyOS x86_64
Kernel: Linux 7.0.9-1-cachyos
Desktop: KDE Plasma v: 6.6.5
CPU: AMD Ryzen 7 5700X (16) @ 4.67 GHz
GPU: AMD Radeon RX 6600 [Discrete]
Memory: 31.26 GiB

Graphics:

Device-1: Advanced Micro Devices [AMD/ATI] Navi 23 [Radeon RX 6600/6600 XT/6600M] driver: amdgpu v: kernel
Display: wayland server: Xwayland v: 24.1.11 compositor: kwin_wayland driver: gpu: amdgpu resolution: 1: 2560x1440~60Hz
API: OpenGL v: 4.6 vendor: amd mesa v: 26.1.1-arch2.1 renderer: AMD Radeon RX 6600 (radeonsi navi23 ACO DRM 3.64 7.0.9-1-cachyos)
API: Vulkan v: 1.4.350 drivers: radv surfaces: N/A

Cemu:
Version: 2.6-4
Source: AUR

p.s. RADV_DEBUG=llvm environment variable I've mentioned here does not work anymore.

Image

Expected Behavior

No artifacting on any surface.

Steps to Reproduce

  1. Simply activate one of the runes, i.e. Magnesis, Cryonis, or Stasis.

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