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Edit: I've just realized it's not only caused by the runes, but certain camera angles cause a similar artifacting as well.
Screencast_20260522_223255.mp4
I've been seeing flickering visual artifacts on Link recently when I'm using runes, i.e. Magnesis, Stasis, Cryonis. I have cleared both the Cemu shaderCache and the mesa_shader_cache, but it didn't work. I'm using the latest available kernel with the latest available Mesa drivers. I haven't changed any settings in the graphic packs since I've started playing, and I haven't come across such artifacting until recently. I suspect it's caused by the latest Mesa drivers.
Current Behavior
Edit: I've just realized it's not only caused by the runes, but certain camera angles cause a similar artifacting as well.
Screencast_20260522_223255.mp4
I've been seeing flickering visual artifacts on Link recently when I'm using runes, i.e. Magnesis, Stasis, Cryonis. I have cleared both the Cemu shaderCache and the mesa_shader_cache, but it didn't work. I'm using the latest available kernel with the latest available Mesa drivers. I haven't changed any settings in the graphic packs since I've started playing, and I haven't come across such artifacting until recently. I suspect it's caused by the latest Mesa drivers.
Screencast_20260522_212818.mp4
System Info:
Graphics:
Cemu:
Version: 2.6-4
Source: AUR
p.s. RADV_DEBUG=llvm environment variable I've mentioned here does not work anymore.
Expected Behavior
No artifacting on any surface.
Steps to Reproduce
System Info (Optional)
OS:
GPU:
Emulation Settings (Optional)
No response
Logs (Optional)
No response