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Hi all,
I’m experimenting with LibreMetaverse and I’m trying to figure out if it’s possible to create a Tattoo wearable in Second Life from code.
What I’d like to do is pretty simple in theory:
I already have the UUID of a texture that exists in-world.
I want to generate a Tattoo wearable from that UUID so my avatar can wear it.
I’ve been looking at AssetWearable, AssetManager, etc., but I can’t quite see the right way to do this.
So my questions are:
Is there currently a way in LibreMetaverse to build a Tattoo wearable from a texture UUID?
Do I need to construct a full AssetWearable and upload it, or is there a shortcut to just link the texture as a tattoo layer?
Any minimal code example or pointer would be super helpful 🙏
Thanks in advance for any tips!
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