-
Notifications
You must be signed in to change notification settings - Fork 15
Expand file tree
/
Copy pathmain.py
More file actions
248 lines (202 loc) · 7.78 KB
/
main.py
File metadata and controls
248 lines (202 loc) · 7.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
"""SFPoint — Screen Annotation Tool.
Option+key toggles annotation tools on/off.
Option+A=arrow, Option+R=rect, Option+C=circle, Option+F=freehand,
Option+T=text, Option+P=pointer, Option+H=hide toolbar, Option+S=settings.
Esc=deactivate, Cmd+Z=undo, Cmd+Shift+Z=clear all.
"""
import os
import plistlib
import signal
import sys
from PyQt6.QtWidgets import QApplication, QSystemTrayIcon, QMenu
from PyQt6.QtGui import QIcon, QPixmap
from PyQt6.QtCore import Qt
from config import IS_BUNDLE, LOGO_PATH, LASER_STATE_OFF, LASER_STATE_AMBAR, LASER_STATE_MORADO, LASER_COLORS
from core.hotkey import HotkeyListener
from ui.canvas import CanvasManager
from ui.toolbar import ToolbarWidget
from ui.settings import SettingsPanel
def _ensure_accessibility() -> bool:
"""Prompt macOS to grant Accessibility if not trusted. Returns True if already trusted."""
try:
from ApplicationServices import AXIsProcessTrustedWithOptions
return AXIsProcessTrustedWithOptions({"AXTrustedCheckOptionPrompt": True})
except Exception:
return True
# --- Launch Agent ---
_BUNDLE_ID = "so.saasfactory.sfpoint"
_LAUNCH_AGENT_PATH = os.path.expanduser(f"~/Library/LaunchAgents/{_BUNDLE_ID}.plist")
def _is_launch_at_login() -> bool:
return os.path.exists(_LAUNCH_AGENT_PATH)
def _set_launch_at_login(enabled: bool):
if enabled:
app_path = "/Applications/SFPoint.app" if IS_BUNDLE else ""
if not app_path or not os.path.exists(app_path):
return
plist = {
"Label": _BUNDLE_ID,
"ProgramArguments": ["open", "-a", app_path],
"RunAtLoad": True,
}
os.makedirs(os.path.dirname(_LAUNCH_AGENT_PATH), exist_ok=True)
with open(_LAUNCH_AGENT_PATH, "wb") as f:
plistlib.dump(plist, f)
else:
if os.path.exists(_LAUNCH_AGENT_PATH):
os.remove(_LAUNCH_AGENT_PATH)
def main():
signal.signal(signal.SIGINT, signal.SIG_DFL)
app = QApplication(sys.argv)
app.setQuitOnLastWindowClosed(False)
canvas = CanvasManager()
toolbar = ToolbarWidget()
settings = SettingsPanel()
hotkey = HotkeyListener()
# --- System Tray (menu bar icon) ---
tray = QSystemTrayIcon()
tray_icon = QIcon(QPixmap(LOGO_PATH))
tray.setIcon(tray_icon)
tray_menu = QMenu()
settings_action = tray_menu.addAction("Settings")
settings_action.triggered.connect(settings.toggle)
tray_menu.addSeparator()
login_action = tray_menu.addAction("Start with macOS")
login_action.setCheckable(True)
login_action.setChecked(_is_launch_at_login())
login_action.triggered.connect(lambda checked: _set_launch_at_login(checked))
tray_menu.addSeparator()
quit_action = tray_menu.addAction("Quit SFPoint")
quit_action.triggered.connect(app.quit)
tray.setContextMenu(tray_menu)
tray.show()
# --- Connect signals (all QueuedConnection for thread safety) ---
hotkey.tool_toggled.connect(
lambda tool: _on_tool_toggled(canvas, toolbar, tool),
Qt.ConnectionType.QueuedConnection,
)
hotkey.deactivated.connect(
lambda: _on_deactivated(canvas, toolbar),
Qt.ConnectionType.QueuedConnection,
)
hotkey.laser_toggled.connect(
lambda state: _on_laser_toggled(canvas, toolbar, state),
Qt.ConnectionType.QueuedConnection,
)
hotkey.hide_toolbar.connect(
toolbar.toggle_visibility,
Qt.ConnectionType.QueuedConnection,
)
hotkey.open_settings.connect(
settings.toggle,
Qt.ConnectionType.QueuedConnection,
)
hotkey.undo_requested.connect(
canvas.undo,
Qt.ConnectionType.QueuedConnection,
)
hotkey.clear_requested.connect(
canvas.clear_all,
Qt.ConnectionType.QueuedConnection,
)
# Settings can update hotkey shortcuts
settings.shortcuts_changed.connect(
hotkey.update_shortcuts,
Qt.ConnectionType.QueuedConnection,
)
# --- Context menu signals from toolbar ---
toolbar.tool_selected.connect(
lambda tool: _on_context_tool(canvas, toolbar, hotkey, tool),
)
toolbar.color_selected.connect(
lambda idx: _on_context_color(canvas, toolbar, idx),
)
toolbar.stroke_selected.connect(
lambda w: _on_context_stroke(canvas, toolbar, w),
)
toolbar.undo_requested.connect(canvas.undo)
toolbar.clear_requested.connect(canvas.clear_all)
toolbar.settings_requested.connect(settings.toggle)
toolbar.quit_requested.connect(app.quit)
# Right-click anywhere on canvas opens toolbar's context menu
canvas.context_menu_requested.connect(
lambda pos: toolbar._show_context_menu(pos),
)
# Show UI
canvas.show()
toolbar.show()
# Request Accessibility permission (shows macOS prompt if not granted)
_ensure_accessibility()
hotkey.start()
# --- Hide from Dock (menu bar only) ---
# MUST be set AFTER all windows are shown
try:
import AppKit
AppKit.NSApp.setActivationPolicy_(AppKit.NSApplicationActivationPolicyAccessory)
except Exception:
pass
print("SFPoint running.")
print(" \u2325A=arrow \u2325R=rect \u2325C=circle \u2325F=freehand")
print(" \u2325T=text \u2325P=pointer")
print(" \u2325H=hide toolbar \u2325S=settings")
print(" \u2318Z=undo \u2318\u21e7Z=clear Esc=deactivate Right-click=menu")
exit_code = app.exec()
hotkey.stop()
sys.exit(exit_code)
def _on_tool_toggled(canvas: CanvasManager, toolbar: ToolbarWidget, tool: str):
canvas.set_tool(tool)
canvas.set_active(True)
toolbar.update_tool(tool)
toolbar.set_active(True)
def _on_deactivated(canvas: CanvasManager, toolbar: ToolbarWidget):
canvas.set_active(False)
toolbar.set_active(False)
def _on_laser_toggled(canvas: CanvasManager, toolbar: ToolbarWidget, state: int):
if state == LASER_STATE_OFF:
canvas.set_laser(False)
if not canvas.is_active:
toolbar.set_active(False)
else:
color = LASER_COLORS[state]
canvas.set_laser_color(color)
canvas.set_laser(True)
label = "laser" if state == LASER_STATE_AMBAR else "laser-morado"
toolbar.update_tool(label)
toolbar.set_active(True)
def _on_context_tool(canvas: CanvasManager, toolbar: ToolbarWidget, hotkey, tool: str):
from config import TOOL_LASER
if tool == TOOL_LASER:
# Cycle laser state via context menu: off → ambar → morado → off
hotkey._laser_state = (hotkey._laser_state % 3) + 1
if hotkey._laser_state > LASER_STATE_MORADO:
hotkey._laser_state = LASER_STATE_OFF
if hotkey._laser_state == LASER_STATE_OFF:
canvas.set_laser(False)
if not canvas.is_active:
toolbar.set_active(False)
else:
color = LASER_COLORS[hotkey._laser_state]
canvas.set_laser_color(color)
canvas.set_laser(True)
label = "laser" if hotkey._laser_state == LASER_STATE_AMBAR else "laser-morado"
toolbar.update_tool(label)
toolbar.set_active(True)
else:
# If clicking the already-active tool, deactivate
if canvas.is_active and canvas.current_tool == tool:
canvas.set_active(False)
toolbar.set_active(False)
hotkey._active_tool = None
else:
canvas.set_tool(tool)
canvas.set_active(True)
toolbar.update_tool(tool)
toolbar.set_active(True)
hotkey._active_tool = tool
def _on_context_color(canvas: CanvasManager, toolbar: ToolbarWidget, idx: int):
canvas.set_color_index(idx)
toolbar.update_color(idx)
def _on_context_stroke(canvas: CanvasManager, toolbar: ToolbarWidget, width: float):
canvas.set_stroke_width(width)
toolbar.update_stroke(width)
if __name__ == "__main__":
main()