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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<!-- BEGIN META TAG INFO -->
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link rel="home" href="http://developer.apple.com/">
<link rel="find" href="http://developer.apple.com/search/">
<link rel="stylesheet" type="text/css" href="../../documentation/css/adcstyle.css" title="fonts">
<script language="JavaScript" src="../../documentation/js/adc.js" type="text/javascript"></script>
<!-- END META TAG INFO -->
<!-- BEGIN TITLE -->
<title>OpenGL Screensaver</title>
<!-- END TITLE -->
<script language="JavaScript">
function JumpToNewPage() {
window.location=document.scpopupmenu.gotop.value;
return true;
}
</script>
</head>
<!-- BEGIN BODY OPEN -->
<body><a name="//apple_ref/doc/uid/DTS10003169" title="OpenGL Screensaver"></a>
<!--END BODY OPEN -->
<!-- START CENTER OPEN -->
<center>
<!-- END CENTER OPEN -->
<!-- BEGIN LOGO AND SEARCH -->
<!--#include virtual="/includes/adcnavbar"-->
<!-- END LOGO AND SEARCH -->
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<div id="breadcrumb">
<table width="680" border="0" cellpadding="0" cellspacing="0">
<tr>
<td scope="row"><img width="340" height="10" src="images/1dot.gif" alt=""></td>
<td><img width="340" height="10" src="images/1dot.gif" alt=""></td>
</tr>
<tr valign="middle">
<td align="left" colspan="2">
<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/GraphicsImaging/index.html">Graphics & Imaging</a> > <a href="../../samplecode/GraphicsImaging/idxOpenGL-date.html">OpenGL</a> >
</td>
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<td colspan="2" scope="row"><img width="680" height="35" src="images/1dot.gif" alt=""></td>
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</div>
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<!-- START MAIN CONTENT -->
<!-- START TITLE GRAPHIC AND INTRO-->
<table width="680" border="0" cellpadding="0" cellspacing="0">
<tr align="left" valign="top">
<td><h1><div id="pagehead">OpenGL Screensaver</div></h1></td>
</tr>
</table>
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<table width="680" border="0" cellpadding="0" cellspacing="0">
<tr align="left" valign="top">
<td id="scdetails">
<p><strong>Version:</strong> 1.0</p>
<p><strong>Posted:</strong> 2003-12-10</p>
<p><strong>Build Requirements:</strong> N/A</p>
<p><strong>Runtime Requirements:</strong> Mac OS X Mac OS X 10.3 Panther, XCode 1.0</p>
<form name="scpopupmenu" onSubmit="return false;" method=post>
<p><strong>View Source Code:</strong>
<select name="gotop" onChange="JumpToNewPage();" style="width:340px"><option selected value="ingnore">Select File</option>
<option value="listing1.html">/Headers/BasicOpenGLView.h</option>
<option value="listing2.html">/Headers/drawInfo.h</option>
<option value="listing3.html">/Headers/glCheck.h</option>
<option value="listing4.html">/Headers/OpenGLScreensaverView.h</option>
<option value="listing5.html">/Headers/StringTexture.h</option>
<option value="listing6.html">/Headers/trackball.h</option>
<option value="listing7.html">/main.m</option>
<option value="listing8.html">/OpenGL Screensaver.saver/Contents/Resources/ReadMe.txt</option>
<option value="listing9.html">/ReadMe.txt</option>
<option value="listing10.html">/Source/BasicOpenGLView.m</option>
<option value="listing11.html">/Source/drawInfo.m</option>
<option value="listing12.html">/Source/glCheck.c</option>
<option value="listing13.html">/Source/OpenGLScreensaverView.m</option>
<option value="listing14.html">/Source/StringTexture.m</option>
<option value="listing15.html">/Source/trackball.c</option></select>
</p>
</form>
<p><strong><a href="OpenGL_Screensaver.zip">Download Sample</a></strong> (“OpenGL_Screensaver.zip”, 143.0K)<BR>
<strong><a href="OpenGL_Screensaver.dmg">Download Sample</a></strong> (“OpenGL_Screensaver.dmg”, 206.4K)</p>
</td>
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<tr>
<td scope="row"><img width="680" height="10" src="images/1dot.gif" alt=""><br>
<img height="1" width="680" src="images/1dot_919699.gif" alt=""><br>
<img width="680" height="20" src="images/1dot.gif" alt=""></td>
</tr>
<tr>
<td scope="row">
<h2>Description</h2>
<p>OpenGL Screen Saver Purpose: The purpose of this sample is to demonstrate how to integrate OpenGL drawing into a standard Cocoa screen saver on Mac OS X. The process illustrates of how to tie in an external view (OpenGL in this case, but could be Quicktime, Quickdraw, etc) into the framework. For the purposes of this sample, the Cocoa OpenGL sample was used as-is as the testbed NSOpenGLView for the application. No other modifications were made to the sample - it literally "dropped" right in. Please note that the command interface to Cocoa OpenGL will not work with the screen saver. As you might expect, pressing a key or moving the mouse deactivates the screen saver. To test the screen saver, place it in /Library/Screen Savers on the system volume. Requirements: Mac OS X Panther 10.3 XCode 1.0 Requirements: Mac OS X 10.3 Panther, XCode 1.0 Keywords: OpenGL Cocoa Screensaver</p>
<h2>Document Revision History</h2>
<table cellspacing="0" class="graybox" width="680">
<tr>
<th width="100">Date</th>
<th width="580">Notes</th>
</tr>
<tr><td scope="row">2003-12-10</td><td>Demonstrates how to integrate OpenGL drawing into a standard Cocoa screen saver on Mac OS X. </td></tr>
</table>
</td>
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<td><div style="width: 100%; height: 1px; background-color: #919699; margin-top: 5px; margin-bottom: 15px"></div></td>
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<td align="center"><br/>
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<th>Did this document help you?</th>
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<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=1&url=/samplecode/OpenGL_Screensaver/index.html%3Fid%3DDTS10003169-1.0&media=dvd" target=_new>Yes</a>: Tell us what works for you.</div>
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<div><a href="http://developer.apple.com/feedback/?v=3&url=/samplecode/OpenGL_Screensaver/index.html%3Fid%3DDTS10003169-1.0&media=dvd" target=_new>It wasn’t helpful</a>: Tell us what would have helped.</div>
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