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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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<title>Video Hardware Info - /VideoHardwareInfo.m</title>
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<a href="http://developer.apple.com/">ADC Home</a> > <a href="../../referencelibrary/index.html">Reference Library</a> > <a href="../../samplecode/index.html">Sample Code</a> > <a href="../../samplecode/Cocoa/index.html">Cocoa</a> > <a href="../../samplecode/Cocoa/idxGraphicsImaging-date.html">Graphics & Imaging</a> > <A HREF="javascript:location.replace('index.html');">Video Hardware Info</A> >
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<table width="680" border="0" cellpadding="0" cellspacing="0">
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<td><h1><div id="pagehead">Video Hardware Info</div></h1></td>
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<h2>/VideoHardwareInfo.m</h2>
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<p><strong>View Source Code:</strong>
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<option value="listing2.html">/VideoHardwareInfo.h</option>
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<p><strong><a href="Video_Hardware_Info.zip">Download Sample</a></strong> (“Video_Hardware_Info.zip”, 57.6K)<BR>
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<pre class="sourcecodebox">//////////////////////////////////////////////////////////////////////////////////
/*
File: VideoHardwareInfo.m
Project: VideoHardwareInfo
Contains: Implementation of the VideoHardwareInfo class (Cocoa)
Author: Todd Previte
Copyright: (c) 2004 Apple Computer, Inc., All Rights Reserved
Disclaimer:
IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
("Apple") in consideration of your agreement to the following terms, and your
use, installation, modification or redistribution of this Apple software
constitutes acceptance of these terms. If you do not agree with these terms,
please do not use, install, modify or redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and subject
to these terms, Apple grants you a personal, non-exclusive license, under Apple’s
copyrights in this original Apple software (the "Apple Software"), to use,
reproduce, modify and redistribute the Apple Software, with or without
modifications, in source and/or binary forms; provided that if you redistribute
the Apple Software in its entirety and without modifications, you must retain
this notice and the following text and disclaimers in all such redistributions of
the Apple Software. Neither the name, trademarks, service marks or logos of
Apple Computer, Inc. may be used to endorse or promote products derived from the
Apple Software without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or implied,
are granted by Apple herein, including but not limited to any patent rights that
may be infringed by your derivative works or by other works in which the Apple
Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT
(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//////////////////////////////////////////////////////////////////////////////////
#import "VideoHardwareInfo.h"
@implementation VideoHardwareInfo
-(void)awakeFromNib
{
// Call our information-gathering routine on startup
[self interrogateHardware];
// Select whatever device is first in the list
[self selectDevice:nil];
}
-(void)interrogateHardware
{
// Local variables for kernel stuff
kern_return_t err;
mach_port_t masterPort;
io_iterator_t itThis;
io_service_t service;
// Use CG to get the VRAM info for the display
[self vramSize];
// Get a mach port for us and check for errors
err = IOMasterPort(MACH_PORT_NULL, &masterPort);
if(err)
{
NSLog(@"Error: Could not get master port!");
return;
}
// Grab all the PCI devices out of the registry
err = IOServiceGetMatchingServices(masterPort, IOServiceMatching("IOPCIDevice"), &itThis);
if(err)
{
NSLog(@"Error: No matching services!");
return;
}
// Clear the popup button
[deviceSelectionButton removeAllItems];
[glDeviceSelectionButton removeAllItems];
// Yank everything out of the iterator
while(1)
{
service = IOIteratorNext(itThis);
io_name_t dName;
// Make sure we have a valid service
if(service)
{
// Get the classcode so we know what we're looking at
CFDataRef classCode = IORegistryEntryCreateCFProperty(service,CFSTR("class-code"),kCFAllocatorDefault,0);
// Only accept devices that are
// PCI Spec - 0x00030000 is a display device
if((*(UInt32*)CFDataGetBytePtr(classCode) & 0x00ff0000) == 0x00030000)
{
// If all that crap in the if() is true, then this is a display controller
serviceList[serviceCount++] = service;
// Get the name of the service (hw)
IORegistryEntryGetName(service, dName);
// Add this service to the list of available services
[deviceSelectionButton addItemWithTitle:[NSString stringWithCString:dName]];
[glDeviceSelectionButton addItemWithTitle:[NSString stringWithCString:dName]];
}
}
else
break;
}
// Now we need to get some information out of OpenGL
[self interrogateOpenGL];
}
-(IBAction)selectDevice:(id)sender
{
CFDataRef vendorID, deviceID, model;
unsigned long currentService = 0;
// Find out which one we selected
currentService = [sender indexOfSelectedItem];
// Validate the selection
if(currentService < 0 || currentService > serviceCount)
{
NSLog(@"Bad service count from button!");
return;
}
// Get the information for the device we've selected from the list
vendorID = IORegistryEntryCreateCFProperty(serviceList[currentService], CFSTR("vendor-id"),kCFAllocatorDefault,0);
deviceID = IORegistryEntryCreateCFProperty(serviceList[currentService], CFSTR("device-id"),kCFAllocatorDefault,0);
model = IORegistryEntryCreateCFProperty(serviceList[currentService], CFSTR("model"),kCFAllocatorDefault,0);
// Send the appropriate data to the outputs - note the formatting on the VRAM information
[vendorIDOut setStringValue:[NSString stringWithFormat:@"0x%08X",*((UInt32*)CFDataGetBytePtr(vendorID))]];
[deviceIDOut setStringValue:[NSString stringWithFormat:@"0x%08X",*((UInt32*)CFDataGetBytePtr(deviceID))]];
[modelOut setStringValue:[NSString stringWithCString:CFDataGetBytePtr(model)]];
[vramOut setStringValue:[NSString stringWithFormat:@"%dMB / %dKB / %d bytes",
(vramSize / (1024 * 1024)), (vramSize / 1024), vramSize]];
}
-(void)vramSize
{
int i = 0;
short MAXDISPLAYS = 8;
io_service_t dspPorts[MAXDISPLAYS];
CGDirectDisplayID displays[MAXDISPLAYS];
CFTypeRef typeCode;
// First we're going to grab the online displays
CGGetOnlineDisplayList(MAXDISPLAYS, displays, &displayCount);
// Now we iterate through them
for(i = 0; i < displayCount; i++)
dspPorts[i] = CGDisplayIOServicePort(displays[i]);
// Ask for the physical size of VRAM of the primary display
typeCode = IORegistryEntryCreateCFProperty(dspPorts[0], CFSTR("IOFBMemorySize"), kCFAllocatorDefault, kNilOptions);
// Validate our data and make sure we're getting the right type
if(typeCode && CFGetTypeID(typeCode) == CFNumberGetTypeID())
{
long vramStorage = 0;
// Convert this to a useable number
CFNumberGetValue(typeCode, kCFNumberSInt32Type, &vramStorage);
// If we get something other than 0, we'll use it
if(vramStorage > 0)
vramSize = vramStorage;
}
}
-(void)interrogateOpenGL
{
// First thing we need to do is setup a basic GL context
[glv initWithFrame:[glv frame] pixelFormat:[NSOpenGLView defaultPixelFormat]];
// If we've got a valid context we can continue
if([glv openGLContext])
{
NSMutableString *glExtensions = nil;
// Grab the strings we need
[glRendererOut setStringValue:[NSString stringWithCString:glGetString(GL_RENDERER)]];
[glVendorOut setStringValue:[NSString stringWithCString:glGetString(GL_VENDOR)]];
[glVersionOut setStringValue:[NSString stringWithCString:glGetString(GL_VERSION)]];
// Since we want to do some formatting with the extensions, we'll use an NSMutableString
glExtensions = [NSMutableString stringWithCString:glGetString(GL_EXTENSIONS)];
// Replace the spaces in the extension string list with newlines
[glExtensions replaceOccurrencesOfString:@" "
withString:@"\n"
options:0
range:NSMakeRange(0, [glExtensions length])];
// Send this formatted string to the NSTextView
[extTextView setString:glExtensions];
}
}
@end
</pre>
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<div style="margin-bottom: 8px"><a href="http://developer.apple.com/feedback/?v=1&url=/samplecode/Video_Hardware_Info/listing3.html%3Fid%3DDTS10003174-1.0&media=dvd" target=_new>Yes</a>: Tell us what works for you.</div>
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