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214 lines (191 loc) · 4.29 KB
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package wiiudownloader
import "strings"
const (
MCP_REGION_JAPAN = 0x01
MCP_REGION_USA = 0x02
MCP_REGION_EUROPE = 0x04
MCP_REGION_CHINA = 0x10
MCP_REGION_KOREA = 0x20
MCP_REGION_TAIWAN = 0x40
)
const (
TITLE_KEY_mypass = iota
TITLE_KEY_nintendo
TITLE_KEY_test
TITLE_KEY_1234567890
TITLE_KEY_Lucy131211
TITLE_KEY_fbf10
TITLE_KEY_5678
TITLE_KEY_1234
TITLE_KEY_
TITLE_KEY_MAGIC
)
const (
TITLE_CATEGORY_GAME = iota
TITLE_CATEGORY_UPDATE
TITLE_CATEGORY_DLC
TITLE_CATEGORY_DEMO
TITLE_CATEGORY_ALL
TITLE_CATEGORY_DISC
)
const (
TID_HIGH_GAME = 0x00050000
TID_HIGH_DEMO = 0x00050002
TID_HIGH_SYSTEM_APP = 0x00050010
TID_HIGH_SYSTEM_DATA = 0x0005001B
TID_HIGH_SYSTEM_APPLET = 0x00050030
TID_HIGH_VWII_IOS = 0x00000007
TID_HIGH_VWII_SYSTEM_APP = 0x00070002
TID_HIGH_VWII_SYSTEM = 0x00070008
TID_HIGH_DLC = 0x0005000C
TID_HIGH_UPDATE = 0x0005000E
)
type TitleEntry struct {
Name string
TitleID uint64
Region uint8
Key uint8
Category uint8
Version int
}
var TitleDatabase []TitleEntry
func SetTitleDatabase(db []TitleEntry) {
TitleDatabase = db
}
func GetTitleEntries(category uint8) []TitleEntry {
titleEntries := make([]TitleEntry, 0, len(TitleDatabase))
for _, entry := range TitleDatabase {
if entry.Category == TITLE_CATEGORY_DISC {
continue
}
if category == TITLE_CATEGORY_ALL || category == entry.Category {
titleEntries = append(titleEntries, entry)
}
}
return titleEntries
}
func GetFormattedRegion(region uint8) string {
var regions []string
if region&MCP_REGION_USA != 0 {
regions = append(regions, "USA")
}
if region&MCP_REGION_EUROPE != 0 {
regions = append(regions, "Europe")
}
if region&MCP_REGION_JAPAN != 0 {
regions = append(regions, "Japan")
}
switch len(regions) {
case 0:
return "Unknown"
case 3:
return "All"
default:
return strings.Join(regions, "/")
}
}
func GetFormattedKind(titleID uint64) string {
switch titleID >> 32 {
case TID_HIGH_GAME:
return "Game"
case TID_HIGH_DEMO:
return "Demo"
case TID_HIGH_SYSTEM_APP:
return "System App"
case TID_HIGH_SYSTEM_DATA:
return "System Data"
case TID_HIGH_SYSTEM_APPLET:
return "System Applet"
case TID_HIGH_VWII_IOS:
return "vWii IOS"
case TID_HIGH_VWII_SYSTEM_APP:
return "vWii System App"
case TID_HIGH_VWII_SYSTEM:
return "vWii System"
case TID_HIGH_DLC:
return "DLC"
case TID_HIGH_UPDATE:
return "Update"
default:
return "Unknown"
}
}
func GetCategoryFromFormattedCategory(formattedCategory string) uint8 {
switch formattedCategory {
case "Game":
return TITLE_CATEGORY_GAME
case "Update":
return TITLE_CATEGORY_UPDATE
case "DLC":
return TITLE_CATEGORY_DLC
case "Demo":
return TITLE_CATEGORY_DEMO
case "All":
return TITLE_CATEGORY_ALL
default:
return TITLE_CATEGORY_ALL
}
}
func GetTitleIDHigh(tid uint64) uint32 {
return uint32(tid >> 32)
}
func GetTitleIDLow(tid uint64) uint32 {
return uint32(tid & 0xFFFFFFFF)
}
func GetRelatedTypeTargets(high uint32) []uint32 {
switch high {
case TID_HIGH_GAME:
return []uint32{TID_HIGH_DLC, TID_HIGH_UPDATE}
case TID_HIGH_DLC:
return []uint32{TID_HIGH_GAME, TID_HIGH_UPDATE}
case TID_HIGH_UPDATE:
return []uint32{TID_HIGH_GAME, TID_HIGH_DLC}
default:
return nil
}
}
func FindRelatedTitleByHighAndLow(source TitleEntry, targetHigh uint32, exclude map[uint64]struct{}) (TitleEntry, bool) {
sourceLow := GetTitleIDLow(source.TitleID)
var best TitleEntry
bestScore := 3
found := false
for _, entry := range TitleDatabase {
if entry.Category == TITLE_CATEGORY_DISC {
continue
}
if GetTitleIDHigh(entry.TitleID) != targetHigh {
continue
}
if GetTitleIDLow(entry.TitleID) != sourceLow {
continue
}
if exclude != nil {
if _, skip := exclude[entry.TitleID]; skip {
continue
}
}
score := 2
if entry.Region == source.Region {
score = 0
} else if entry.Region&source.Region != 0 {
score = 1
}
if !found || score < bestScore || (score == bestScore && entry.TitleID < best.TitleID) {
best = entry
bestScore = score
found = true
}
}
return best, found
}
func GetTitleEntryFromTid(tid uint64) TitleEntry {
for _, entry := range TitleDatabase {
if entry.Category == TITLE_CATEGORY_DISC {
continue
}
if entry.TitleID == tid {
return entry
}
}
return TitleEntry{}
}