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* abgen: asset-reuse parity — canonical glb names, shared assets layout, probe
Scene glb/gltf bundles now carry the upstream converter's deps digest in
their canonical name ({hash}_{depsdigest}_{platform}) in both the live/JIT
server and abgen-corpus, matching the asset-reuse flow the ab-cdn
deployment has run since v49. On by default; ABGEN_ASSET_REUSE=0 opts out
for parity runs against pre-v49 reference trees.
- naming: filter deps digests to GLB_DEP_EXTENSIONS (.bin + textures),
mirroring upstream computeDepsDigest — fixes digest divergence for glbs
referencing non-texture uris (also corrects the wearables path);
add split_bundle_stem for parsing canonical names
- live: per-entity deps-digest map (magenta-tolerant when enabled),
canonical naming + digest validation in the JIT build path, shared
{version}/assets/ space layout with entity-scoped read fallback,
pre-build HEAD probe that lists space hits in the manifest without
rebuilding
- space: signed HEAD support for the probe
- abcdn: flat lane strips the digest for owner-entity resolution
- corpus: canonical naming in derive_one_entity behind
EffectiveToggles.asset_reuse; strict mode skips digest-less glbs
(upstream skipped-assets semantics)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* abgen-corpus: --pointer mode, progress heartbeats, deps-digest naming controls
Local-workflow ergonomics on top of the asset-reuse parity change:
- --pointer <x,y | urn | entityId>: single-target convenience mode —
resolves the pointer via the content server (CatalystClient::
resolve_scene already handled all three forms), then runs the same
fused derive+build path as --entity-ids without needing an ids file.
With --cdn-layout it also copies manifests to the production CDN
naming (<out>/manifest/<entity>_<platform>.json). from_entity_ids
folded into the shared ids-vector path (now dead) and removed.
- fetch heartbeat (worlds.rs): scenes with 1000+ content files sat
silent for minutes during --fetch-missing/--world; now prints
progress at most every 2s while downloads are actually happening.
- build heartbeat (corpus build.rs): the per-entity progress line only
fires every 5000 entities, so a single big scene (hundreds of
bundles) looked hung; now prints completed-bundle counts every 2s.
- naming controls renamed to say what they do: corpus flag
--no-deps-digest (legacy {hash}_{platform} glb names, for consumers
that request bundles by bare content hash) and env
ABGEN_DEPS_DIGEST=0 (was ABGEN_ASSET_REUSE; also disables the shared
assets/ space layout + pre-build probe on the server).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* style: rustfmt
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Juan Molteni <juanignaciomolteni@gmail.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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