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import React, { useCallback, useEffect, useMemo } from 'react'
import cx from 'classnames'
import { IoGridOutline as SquaresGridIcon } from 'react-icons/io5'
import { FiAlertTriangle as WarningIcon } from 'react-icons/fi'
import { Material } from '@babylonjs/core'
import { CrdtMessageType } from '@dcl/ecs'
import { withSdk, WithSdkProps } from '../../../hoc/withSdk'
import { useChange } from '../../../hooks/sdk/useChange'
import { useOutsideClick } from '../../../hooks/useOutsideClick'
import { useAppDispatch, useAppSelector } from '../../../redux/hooks'
import {
getMetrics,
getLimits,
getEntitiesOutOfBoundaries,
setEntitiesOutOfBoundaries,
setMetrics,
setLimits
} from '../../../redux/scene-metrics'
import { SceneMetrics } from '../../../redux/scene-metrics/types'
import type { Layout } from '../../../lib/utils/layout'
import { GROUND_MESH_PREFIX, PARCEL_SIZE } from '../../../lib/utils/scene'
import { getLayoutManager } from '../../../lib/babylon/decentraland/layout-manager'
import { Button } from '../../Button'
import { getSceneLimits } from './utils'
import './Metrics.css'
const ICON_SIZE = 18
const IGNORE_MATERIALS = [
// Babylon default materials
'BackgroundSkyboxMaterial',
'BackgroundPlaneMaterial',
'colorShader',
'colorShaderOccQuery',
'skyBox',
// Utils Materials
'entity_outside_layout',
'entity_outside_layout_multimaterial',
'layout_grid',
'grid',
'base-box',
'collider-material',
'__GLTFLoader._default'
]
const IGNORE_TEXTURES = [
// Babylon default textures
'https://assets.babylonjs.com/environments/backgroundGround.png',
'https://assets.babylonjs.com/environments/backgroundSkybox.dds',
'https://assets.babylonjs.com/environments/environmentSpecular.env',
'EffectLayerMainRTT',
'HighlightLayerBlurRTT',
'data:EnvironmentBRDFTexture0',
// Utils Textures
'GlowLayerBlurRTT',
'GlowLayerBlurRTT2'
]
const IGNORE_MESHES = ['BackgroundHelper', 'BackgroundPlane', 'BackgroundSkybox']
const Metrics = withSdk<WithSdkProps>(({ sdk }) => {
const ROOT = sdk.engine.RootEntity
const PLAYER_ROOT = sdk.engine.PlayerEntity
const CAMERA_ROOT = sdk.engine.CameraEntity
const dispatch = useAppDispatch()
const metrics = useAppSelector(getMetrics)
const limits = useAppSelector(getLimits)
const entitiesOutOfBoundaries = useAppSelector(getEntitiesOutOfBoundaries)
const [showMetrics, setShowMetrics] = React.useState(false)
const [sceneLayout, setSceneLayout] = React.useState<Layout>({
base: { x: 0, y: 0 },
parcels: []
})
const getNodes = useCallback(
() =>
sdk.components.Nodes.getOrNull(ROOT)?.value.filter(
(node) => ![ROOT, PLAYER_ROOT, CAMERA_ROOT].includes(node.entity)
) ?? [],
[sdk]
)
const handleUpdateMetrics = useCallback(() => {
const meshes = sdk.scene.meshes.filter(
(mesh) =>
!IGNORE_MESHES.includes(mesh.id) &&
!mesh.id.startsWith(GROUND_MESH_PREFIX) &&
!mesh.id.startsWith('BoundingMesh')
)
const triangles = meshes.reduce((acc, mesh) => acc + mesh.getTotalVertices(), 0)
const uniqueTextures = new Set(
sdk.scene.textures
.filter((texture) => !IGNORE_TEXTURES.includes(texture.name))
.map((texture) => texture.getInternalTexture()!.uniqueId)
)
const uniqueMaterials = new Set(
sdk.scene.materials.map((material) => material.id).filter((id) => !IGNORE_MATERIALS.includes(id))
)
dispatch(
setMetrics({
triangles,
entities: getNodes().length,
bodies: meshes.length,
materials: uniqueMaterials.size,
textures: uniqueTextures.size
})
)
}, [sdk, dispatch, getNodes, setMetrics])
const handleUpdateSceneLayout = useCallback(() => {
const scene = sdk.components.Scene.getOrNull(ROOT)
if (scene) {
setSceneLayout(scene.layout as Layout)
dispatch(setLimits(getSceneLimits(scene.layout.parcels.length)))
}
}, [sdk, setSceneLayout])
const handleSceneChange = useCallback(() => {
const nodes = getNodes()
const { isEntityOutsideLayout } = getLayoutManager(sdk.scene)
const entitiesOutOfBoundariesArray: number[] = []
nodes.forEach((node) => {
const entity = sdk.sceneContext.getEntityOrNull(node.entity)
if (entity && entity.boundingInfoMesh) {
const isOutside = isEntityOutsideLayout(entity.boundingInfoMesh)
if (isOutside) {
entitiesOutOfBoundariesArray.push(node.entity)
}
}
})
dispatch(setEntitiesOutOfBoundaries(entitiesOutOfBoundariesArray))
}, [sdk, dispatch, getNodes, setEntitiesOutOfBoundaries])
useEffect(() => {
const handleOutsideMaterialChange = (material: Material) => {
if (material.name === 'entity_outside_layout_multimaterial') {
handleSceneChange()
}
}
const addOutsideMaterialObservable = sdk.scene.onNewMultiMaterialAddedObservable.add(handleOutsideMaterialChange)
const removeOutsideMaterialObservable = sdk.scene.onMaterialRemovedObservable.add(handleOutsideMaterialChange)
sdk.scene.onDataLoadedObservable.add(handleUpdateMetrics)
sdk.scene.onMeshRemovedObservable.add(handleUpdateMetrics)
handleUpdateSceneLayout()
return () => {
sdk.scene.onDataLoadedObservable.removeCallback(handleUpdateMetrics)
sdk.scene.onMeshRemovedObservable.removeCallback(handleUpdateMetrics)
sdk.scene.onNewMultiMaterialAddedObservable.remove(addOutsideMaterialObservable)
sdk.scene.onMaterialRemovedObservable.remove(removeOutsideMaterialObservable)
}
}, [])
useChange(
({ operation, component }) => {
if (operation === CrdtMessageType.PUT_COMPONENT && component?.componentId === sdk.components.Scene.componentId) {
handleUpdateSceneLayout()
}
},
[handleUpdateSceneLayout]
)
const limitsExceeded = useMemo<Record<string, boolean>>(() => {
return Object.fromEntries(
Object.entries(metrics)
.map(([key, value]) => [key, value > limits[key as keyof SceneMetrics]])
.filter(([, value]) => value)
)
}, [metrics, limits])
const isAnyLimitExceeded = (limitsExceeded: Record<string, any>): boolean => {
return Object.values(limitsExceeded).length > 0 || entitiesOutOfBoundaries.length > 0
}
const handleToggleMetricsOverlay = useCallback(
(e: React.MouseEvent<HTMLButtonElement> | MouseEvent) => {
e.preventDefault()
e.stopPropagation()
setShowMetrics((value) => !value)
},
[showMetrics, setShowMetrics]
)
const overlayRef = useOutsideClick(handleToggleMetricsOverlay)
const getWarningMessages = (): string[] => {
const baseMessage = 'Your scene contains too many'
const warnings: string[] = []
Object.entries(limitsExceeded).forEach(([key, isExceeded]) => {
if (isExceeded) {
warnings.push(`${baseMessage} ${key}`)
}
})
if (entitiesOutOfBoundaries.length > 0) {
warnings.push(
`${entitiesOutOfBoundaries.length} entit${
entitiesOutOfBoundaries.length === 1 ? 'y is' : 'ies are'
} out of bounds and may not display correctly in-world.`
)
}
return warnings
}
const warningMessages = getWarningMessages()
return (
<div className="Metrics">
<div className="Buttons">
<Button
className={cx({ Active: showMetrics, LimitExceeded: isAnyLimitExceeded(limitsExceeded) })}
onClick={handleToggleMetricsOverlay}
>
<SquaresGridIcon size={ICON_SIZE} />
</Button>
</div>
{showMetrics && (
<div ref={overlayRef} className="Overlay">
<h2 className="Header">Scene Optimization</h2>
<div className="Description">Suggested Specs per Parcel</div>
<div className="Description">
{sceneLayout.parcels.length} Parcels = {sceneLayout.parcels.length * PARCEL_SIZE}
<div>
m<sup>2</sup>
</div>
</div>
<div className="Items">
{Object.entries(metrics).map(([key, value]) => (
<div className="Item" key={key}>
<div className="Title">{key.toUpperCase()}</div>
<div className={cx('Description', { LimitExceeded: limitsExceeded[key] })}>
<span className="primary">{value}</span>
{'/'}
<span className="secondary">{limits[key as keyof SceneMetrics]}</span>
</div>
</div>
))}
</div>
{warningMessages.length > 0 && (
<div className="WarningsContainer">
<div className="Description">WARNINGS</div>
{warningMessages.map((message, index) => (
<div className="WarningItem" key={index}>
<WarningIcon className="WarningIcon" />
<span className="WarningText">{message}</span>
</div>
))}
</div>
)}
</div>
)}
</div>
)
})
export default React.memo(Metrics)