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Track the engine's latest tag instead of an exact pin
latest only moves when a snapshot is deliberately promoted via bevy-explorer's promote-headless workflow, so previews stay stable across engine pushes without needing a version-bump commit here for every engine release.
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Lines changed: 4 additions & 4 deletions

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packages/@dcl/sdk-commands/src/commands/start/multiplayer-server.ts

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -11,10 +11,10 @@ const HAMMURABI_PACKAGE = '@dcl/hammurabi-server'
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const HAMMURABI_VERSION = 'next'
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const BEVY_PACKAGE = '@dcl-regenesislabs/bevy-headless-server'
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// Pinned exactly so every push to the engine's main doesn't change what previews
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// run: each sdk-commands release ships a known, tested engine. Bump deliberately.
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// DCL_SERVER_PACKAGE still overrides for local/unpublished builds.
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const BEVY_VERSION = '0.1.0-31482267820.commit-be377f8'
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// `latest` moves only when a proven snapshot is promoted via bevy-explorer's
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// promote-headless workflow — engine pushes to main land on `next` and cannot
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// change what previews run. DCL_SERVER_PACKAGE overrides for local builds.
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const BEVY_VERSION = 'latest'
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// The bevy server exits with this when it can never run here (unsupported platform,
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// missing binary, bad arguments). We fail the preview loudly instead of retrying:

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