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Copy path.gitattributes
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41 lines (37 loc) · 1.6 KB
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Explorer/Assets/StreamingAssets/AssetBundles/** filter=lfs diff=lfs merge=lfs -text
Explorer/Assets/StreamingAssets/AssetBundles/*.meta -filter=lfs -diff=lfs -merge=lfs -text
Explorer/Assets/StreamingAssets/AssetBundles/**/*.meta -filter=lfs -diff=lfs -merge=lfs -text
*.7z filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
*.fnt filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.gltf filter=lfs diff=lfs merge=lfs -text
*.mtl filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.unityweb filter=lfs diff=lfs merge=lfs -text
*.vox filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.glb filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
##############################################################################
# unity specifics
#
##############################################################################
*.mat binary
*.anim binary
*.unity binary
*.prefab binary
*.physicsMaterial2D binary
*.physicMaterial binary
*.asset binary
*.controller binary
*.asset text diff=yaml merge=yaml
# Root-level compiler rsp files must check out byte-identical to what
# scripts/generate-ignore-warnings.sh writes (LF), or its drift check rewrites
# them on CRLF-converting builders and re-triggers a Bee DAG rebuild.
Explorer/Assets/*.rsp text eol=lf
# Shell scripts must check out LF everywhere: CRLF-converting Windows builders
# fail them with "$'\r': command not found" (seen on every Windows cloud build
# running the UBA preBuildScript).
*.sh text eol=lf