This document is the source of truth for two decisions:
- Severity labeling — whether a bug gets
1-high(SEV-2) or2-medium(SEV-3) on GitHub - Hotfix vs normal release — whether a SEV-2 bug ships as a hotfix or waits for the next release cycle
The rule: Primary category bugs that meet SEV-2 criteria get 1-high and require a hotfix. Secondary category bugs get 2-medium and are handled in the normal release cycle.
If the auto-labeler assigns the wrong priority: check whether the affected feature is in the right section below and move it if needed. The bot reads this file directly.
SEV-1 — always hotfix.
SEV-2 — hotfix only if the bug falls into a Primary category.
SEV-2 bugs in Secondary categories are fixed in the normal release cycle.
Sometimes even if a feature belongs to a Secondary category, the issue may still require a hotfix if:
- A large percentage of users are affected
- Core gameplay becomes impossible
SEV-2 bug in these categories → 1-high label + hotfix required
Stability & Crashes
- All crashes and freezes, severity depends on the impact of user base
Auth & Onboarding
- Login — Web3
- Login — Social (Google, Discord, etc)
- Login — Email + OTP
- Any step of the funnel preventing new and returning users accessing the platform
Social & Communication
- Friends
- Text Chat (live communication)
- Communities Chat
- Private Voice Chat
Blocking & Reporting
- Block Players
Avatar & Identity
- NAMEs (citizen identity)
- Profile (passport)
- Wearables equipping
- Emotes equipping
- Avatar synchronization / visibility to other players
- Avatar locomotion
World & Navigation
- Teleportation
- Worlds access
Video Streaming
- Video Streaming
- Decentraland Cast
Genesis Plaza
- Events
- Streaming
- Entering the platform
Launcher
- Desktop Client launch
Marketplace
- Marketplace — Purchases
Admin Tools
- Admin Tools
Creator Tools & Scenes
- Creator Hub not launching
- Local Scene Preview not Working
- Scene deployments
- AssetPacks
- Templates
- Creating/Publishing Wearables & Emotes
- Emotes & Wearables Builder
Issues where the client silently uses too many resources (network, storage, CPU, battery) for all users without a visibly "broken" feature. These are easy to miss because no single feature stops working, but they can have severe impact on performance, battery, bandwidth, and infrastructure cost.
| Severity | Condition | Examples |
|---|---|---|
| SEV-1 | Affects all users, grows over time, or causes significant infrastructure cost | Failed analytics events retried indefinitely (e.g. Segment size-limit rejection loop); unbounded network upload draining bandwidth and incurring cost; local database growing without limit; memory leak causing crashes over time; shader or system consuming excessive CPU/GPU for all users |
| SEV-2 | Affects a subset of users or is bounded/self-limiting | Excessive polling frequency on a specific screen; background task consuming high CPU/GPU only while a specific panel is open; disk I/O spike limited to a single flow |
Key signals to watch for:
- HTTP 4xx errors in a retry loop (the request will never succeed, but retries keep going)
- Local storage (SQLite, files) growing without bounds
- Abnormally high network upload/download that doesn't correspond to user activity
- Steadily increasing memory usage that doesn't stabilize (memory leak)
- CPU or GPU running at unexpectedly high utilization during normal use
- Constant disk writes to local cache or logs slowing the system
These issues should be treated as SEV-1 when they affect all users and grow over time — even if no user-facing feature appears broken.
SEV-2 bug in these categories → 2-medium label, tracked in #qa-team, no hotfix
Avatar & Identity
- Backpack (filtering, sorting, search, UI)
- Outfits
- Smart Wearables
- Linked Wearables
- Portable Experiences
Social & Communication
- Autotranslate
- Gifting
- Communities (non-chat: discovery, membership, settings)
World & Navigation
- Events Calendar
- Places Browser
- Events dApp
- Places dApp
- Top Scenes
UI & Settings
- Loading Screens
- Notifications
- Camera / Gallery
- Skybox
- Badges
Economy
- Tips / Donations
- Marketplace — Lists
- Marketplace — Bids
- Marketplace — Rents
- Referral System
- Marketplace Credits
Creator Tools & Scenes
- Creator Hub (non-launch issues)
- Docs
- SDK7
- Smart Items
- NPCs
- Curating emotes
Games & Minigames
- Mini Games
- Genesis Plaza scene-specific functionality