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exclude lsd instances (#4877)
1 parent a84646d commit 510a3eb

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Lines changed: 6 additions & 2 deletions

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Explorer/Assets/DCL/Infrastructure/Global/Dynamic/DynamicWorldContainer.cs

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -584,8 +584,12 @@ await MapRendererContainer
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var notificationsRequestController = new NotificationsRequestController(staticContainer.WebRequestsContainer.WebRequestController, notificationsBusController, bootstrapContainer.DecentralandUrlsSource, identityCache, includeFriends);
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notificationsRequestController.StartGettingNewNotificationsOverTimeAsync(ct).SuppressCancellationThrow().Forget();
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DeepLinkHandle deepLinkHandleImplementation = new DeepLinkHandle(dynamicWorldParams.StartParcel, chatTeleporter, ct);
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deepLinkHandleImplementation.StartListenForDeepLinksAsync(ct).Forget();
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// Local scene development scenes are excluded from deeplink runtime handling logic
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if (appArgs.HasFlag(AppArgsFlags.LOCAL_SCENE) == false)
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{
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DeepLinkHandle deepLinkHandleImplementation = new DeepLinkHandle(dynamicWorldParams.StartParcel, chatTeleporter, ct);
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deepLinkHandleImplementation.StartListenForDeepLinksAsync(ct).Forget();
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}
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var friendServiceProxy = new ObjectProxy<IFriendsService>();
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var friendOnlineStatusCacheProxy = new ObjectProxy<FriendsConnectivityStatusTracker>();

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