Build version
v0.161.0-alpha-main
Issue Description
When entering the gather.dcl.eth world, the player spawns stuck floating in the air inside an invisible collider and cannot reach the floor. The player remains suspended indefinitely, unable to move down, and cannot hear other users due to proximity audio range. The issue persists through scene reloads. Signing out and back in provides a temporary workaround, but the issue recurs.
STR (Steps to Reproduce)
- Launch Decentraland Explorer (v0.161.0-alpha-main) on Mac
- Enter the
gather.dcl.eth world (e.g. via realm=gather.dcl.eth argument or Jump In)
- Observe the player spawns floating in the air, stuck inside an invisible collider, unable to reach the floor
Expected Result
Player spawns on the floor of the world and can move around normally.
Actual Result with evidence
Player is suspended in the air inside an invisible collider with no way to descend. The issue is visible to other users (player seen hovering with name tag above the space). Proximity audio is broken as a consequence (can't hear other users). Reloading the scene does not fix the issue. Sign out / sign in temporarily resolves it but the problem recurs after re-entering.
Reproduction
Always (10/10)
Operative system and additional Notes
macOS 15.5.0 — Mac16,8 (Apple M4 Pro, 24 GB RAM)
Workaround: Sign out and sign in — temporary fix only; issue comes back on re-entry.
Log snippet:
Arg 1: realm = gather.dcl.eth
Version: v0.161.0-alpha-main
Device Model: Mac16,8 / Apple M4 Pro
Operating System: Mac OS X 15.5.0
Reported by Gonzalo Pombo
Requested by Dawid Krajewski (<@U079GRD9WTZ>)
Build version
v0.161.0-alpha-main
Issue Description
When entering the
gather.dcl.ethworld, the player spawns stuck floating in the air inside an invisible collider and cannot reach the floor. The player remains suspended indefinitely, unable to move down, and cannot hear other users due to proximity audio range. The issue persists through scene reloads. Signing out and back in provides a temporary workaround, but the issue recurs.STR (Steps to Reproduce)
gather.dcl.ethworld (e.g. viarealm=gather.dcl.ethargument or Jump In)Expected Result
Player spawns on the floor of the world and can move around normally.
Actual Result with evidence
Player is suspended in the air inside an invisible collider with no way to descend. The issue is visible to other users (player seen hovering with name tag above the space). Proximity audio is broken as a consequence (can't hear other users). Reloading the scene does not fix the issue. Sign out / sign in temporarily resolves it but the problem recurs after re-entering.
Reproduction
Always (10/10)
Operative system and additional Notes
macOS 15.5.0 — Mac16,8 (Apple M4 Pro, 24 GB RAM)
Workaround: Sign out and sign in — temporary fix only; issue comes back on re-entry.
Log snippet:
Reported by Gonzalo Pombo
Requested by Dawid Krajewski (<@U079GRD9WTZ>)