Build version
v0.166.0-alpha-main
Issue Description
After leaving the app in the background for ~10 minutes (AFK) and returning, camera POV rotation cannot be controlled with the mouse — it appears to be detached from mouse input. The issue occurs after jumping and attempting to view another player's profile.
A notable log entry appears around the time the bug manifests:
```
Direct3D: detected that IDXGISwapChain::GetFrameStatistics is broken (it does not return proper timestamps). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
```
This suggests the window lost proper D3D timing state while backgrounded, potentially leaving input/camera systems in a bad state when focus was restored.
STR (Steps to Reproduce)
- Open the app and log in normally
- Leave the app in the background for ~10 minutes (AFK)
- Return to the app and jump into the pond area
- Attempt to check another player's profile
- Try to rotate the camera POV with the mouse
Expected Result
Camera POV should respond normally to mouse input after the app returns from background.
Actual Result with evidence
Camera rotation is completely unresponsive to mouse input — the camera appears detached. The issue persisted for the remainder of the session.
Log evidence:
```
Direct3D: detected that IDXGISwapChain::GetFrameStatistics is broken (it does not return proper timestamps). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
```
Reproduction
Intermittent (2/10)
Operative system and additional Notes
Windows 11 (10.0.26200), Spanish locale
Hardware: AMD Ryzen 5 5600G, NVIDIA GeForce RTX 3060 (12 GB VRAM), 48 GB RAM
NVIDIA Driver: 32.0.16.1088
Unity: 6000.4.0f1
Related issue: #9464 — Camera and mouse input locks up after opening player profile via right-click (same symptom, different trigger; closed)
Reported by Daf
Requested by Flora Gomes (<@U0AN6DV40FQ>)
Build version
v0.166.0-alpha-main
Issue Description
After leaving the app in the background for ~10 minutes (AFK) and returning, camera POV rotation cannot be controlled with the mouse — it appears to be detached from mouse input. The issue occurs after jumping and attempting to view another player's profile.
A notable log entry appears around the time the bug manifests:
```
Direct3D: detected that IDXGISwapChain::GetFrameStatistics is broken (it does not return proper timestamps). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
```
This suggests the window lost proper D3D timing state while backgrounded, potentially leaving input/camera systems in a bad state when focus was restored.
STR (Steps to Reproduce)
Expected Result
Camera POV should respond normally to mouse input after the app returns from background.
Actual Result with evidence
Camera rotation is completely unresponsive to mouse input — the camera appears detached. The issue persisted for the remainder of the session.
Log evidence:
```
Direct3D: detected that IDXGISwapChain::GetFrameStatistics is broken (it does not return proper timestamps). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
```
Reproduction
Intermittent (2/10)
Operative system and additional Notes
Windows 11 (10.0.26200), Spanish locale
Hardware: AMD Ryzen 5 5600G, NVIDIA GeForce RTX 3060 (12 GB VRAM), 48 GB RAM
NVIDIA Driver: 32.0.16.1088
Unity: 6000.4.0f1
Related issue: #9464 — Camera and mouse input locks up after opening player profile via right-click (same symptom, different trigger; closed)
Reported by Daf
Requested by Flora Gomes (<@U0AN6DV40FQ>)