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[QA] Explorer | Loading screen hangs silently with no user-facing error when connecting to a non-loopback local scene dev realm over httpΒ #9781

Description

@balducciv

πŸ› οΈ Build version:

Reproduces on both:

  • v0.169.0-alpha-bugsweep/aug16-consolidated-22a1a3d (PR fix: bugsweep aug16Β #9765, commit 22a1a3d)
  • v0.169.0-alpha-main (current production build, via standard launcher)

πŸ“” Issue Description:

When launching Explorer pointed at a local scene dev server on a non-loopback LAN IP over http (e.g. http://192.168.68.127:8000), the client shows a "you are about to enter a custom catalyst" prompt, then the loading screen hangs indefinitely with no further feedback or error message to the user. This reproduces identically on both the PR #9765 build and the current production build (v0.169.0-alpha-main) β€” confirming it's a pre-existing gap, not something introduced by the bugsweep PR. The underlying blocking mechanism differs by build (see notes below), but in both cases the user is left staring at a frozen loading screen with zero explanation.

πŸ‘£ STR:

  1. Start a local SDK7 scene server (npm run start) so it's reachable on the machine's LAN IP (not just loopback)
  2. Launch Explorer with: open ./Decentraland.app --args --realm http://<LAN_IP>:8000 --position 0,0 --local-scene true --debug --scene-console --login-bridge-only
  3. Accept the "custom catalyst" prompt and wait on the loading screen

βœ”οΈ Expected Result:

Either the app clearly communicates that the connection was blocked/rejected (e.g. an "insecure connection not allowed" message or similar), or it fails fast with an actionable error β€” not an indefinite silent hang.

❌ Actual Result with evidence:

Loading screen hangs with no error shown to the user. All test sessions were manually force-quit after ~19-21 seconds of no progress.

On PR #9765 build, Player.log shows during asset bundle fetch attempts:

Curl error 35: Cert verify failed. Certificate could not be verified (either omitted or unsupported). UnityTls error code: 7

Occurred 3x per session, across two separate test attempts, immediately preceding manual app quit. Consistent with the new app-level cleartext-scheme enforcement (wearable-mainfile-insecure-url lane, EnforceSecureScheme) upgrading the non-loopback http request to https, then failing TLS handshake since the local dev server has no cert. (Inferred from the TLS failure signature β€” no EnforceSecureScheme/insecure/cleartext string is directly logged.)

On production build (v0.169.0-alpha-main), Player.log shows instead:

Non-secure network connections disabled in Player Settings

Same silent hang, same lack of any in-app user messaging β€” this time it's Unity's engine-level insecureHttpOption (still NotAllowed on production) hard-blocking the connection outright.

In both cases, the connection is correctly prevented from silently succeeding over cleartext β€” not a security bug. The bug is purely the missing user-facing feedback: nothing tells the user why the loading screen is stuck or what to do about it.

βž— Reproduction:

πŸ” Always - (3/3 attempts: 2x on PR #9765 build, 1x on production build, same silent-hang result every time)

πŸ–₯️ Operative system and additional Notes:

macOS β€” Apple M3 Pro.

Confirmed pre-existing β€” reproduces on current production (v0.169.0-alpha-main) as well as the PR #9765 build, so this is not a regression introduced by the bugsweep PR and does not block that PR's merge. Filing as its own item since it's a real UX gap: likely a good candidate to fix as part of the local-scene-development / Creator Hub preview flow specifically, since that's the workflow most likely to hit a non-loopback address in practice.

Player test 1 - wearable-mainfle.log

Player.log

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    1-highHigh severity issuesMac OnlyIssue only happens on Mac buildsbugSomething isn't workingnewIssues to triageqa-teamIssues created and validated by the QA teamsdkui

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