|
| 1 | +--- |
| 2 | +title: Feature Map |
| 3 | +description: Browse all ApolloKit modules by ops scenario — self-serve and AI coverage at a glance |
| 4 | +icon: Map |
| 5 | +--- |
| 6 | + |
| 7 | +This page organizes ApolloKit's capabilities from an **operations perspective**. Each feature is annotated with: |
| 8 | + |
| 9 | +- ✅ **Dashboard self-serve** — No engineering required; configure directly in the admin dashboard |
| 10 | +- ⚡ **AI one-sentence config** — Supports AI agent form-fill; describe what you want in plain language |
| 11 | + |
| 12 | +--- |
| 13 | + |
| 14 | +## Economy |
| 15 | + |
| 16 | +The complete loop for virtual assets — from issuance to consumption. |
| 17 | + |
| 18 | +| Feature | Description | Self-serve | |
| 19 | +|---------|-------------|------------| |
| 20 | +| **Currency System** | Define multiple in-game currencies (coins, gems, points…), manage issuance, deduction, balance, and ledger auditing | ✅ ⚡ | |
| 21 | +| **Items & Inventory** | Item definitions, categories, player inventories, item grants, and audit trails | ✅ ⚡ | |
| 22 | +| **Shop** | Product categories, tags, growth-pack stages, purchase limits, and buy flows | ✅ ⚡ | |
| 23 | +| **Redemption Codes** | Batch generation, per-code / per-user / global usage limits, KOL distribution | ✅ ⚡ | |
| 24 | +| **Exchange** | Point or item exchange for rewards, with per-user and global quotas, idempotent execution | ✅ | |
| 25 | +| **Storage Box** | Deposit + interest mechanics; supports fixed-term savings and risk-investment configurations | ✅ ⚡ | |
| 26 | + |
| 27 | +--- |
| 28 | + |
| 29 | +## Live Ops |
| 30 | + |
| 31 | +The core toolkit for player retention and reactivation — all fully configurable without engineering. |
| 32 | + |
| 33 | +| Feature | Description | Self-serve | |
| 34 | +|---------|-------------|------------| |
| 35 | +| **Check-in** | Daily check-in, consecutive streak tracking, automatic cycle resets, tiered reward configuration | ✅ ⚡ | |
| 36 | +| **Task System** | Task categories and definitions, event-driven progress updates, multi-tier milestone rewards | ✅ | |
| 37 | +| **Lottery** | Pool definitions, prize tiers, pity counters, single and multi-draw | ✅ ⚡ | |
| 38 | +| **Activity** | Lifecycle management, node scheduling, points accumulation, milestone rewards | ✅ | |
| 39 | +| **System Mail** | Send system messages with attached rewards (currency/items); players claim from their in-game inbox | ✅ ⚡ | |
| 40 | + |
| 41 | +--- |
| 42 | + |
| 43 | +## Announcements & Reach |
| 44 | + |
| 45 | +Precise player communication that drives campaign awareness and conversion. |
| 46 | + |
| 47 | +| Feature | Description | Self-serve | |
| 48 | +|---------|-------------|------------| |
| 49 | +| **Popup Announcements** | Popup or list-style announcements, targeted delivery, impression and click tracking | ✅ ⚡ | |
| 50 | +| **Carousel Banners** | Groups, image carousels, CTA routing, time-window scheduling | ✅ ⚡ | |
| 51 | + |
| 52 | +--- |
| 53 | + |
| 54 | +## Social |
| 55 | + |
| 56 | +Modules that build player retention through community and competition. |
| 57 | + |
| 58 | +| Feature | Description | Self-serve | |
| 59 | +|---------|-------------|------------| |
| 60 | +| **Friend System** | Friend requests, acceptance, blocking, and friend-gift delivery | ✅ | |
| 61 | +| **Guilds** | Guild creation, member management, permission tiers | ✅ | |
| 62 | +| **Teams** | Temporary squad formation, member caps, team state | ✅ ⚡ | |
| 63 | +| **Leaderboards** | Multi-dimensional rankings, periodic resets, historical archive | ✅ ⚡ | |
| 64 | +| **Rank / Division System** | Division definitions, promotion/demotion rules, season resets | ✅ ⚡ | |
| 65 | +| **Invite System** | Invite code generation, relationship tracking, reward triggers | ✅ | |
| 66 | + |
| 67 | +--- |
| 68 | + |
| 69 | +## Content Management |
| 70 | + |
| 71 | +Structured management of game narrative and level content, deployable alongside live ops. |
| 72 | + |
| 73 | +| Feature | Description | Self-serve | |
| 74 | +|---------|-------------|------------| |
| 75 | +| **Dialogue Scripts** | Branching dialogue trees with conditions | ✅ | |
| 76 | +| **Level Configuration** | Server-side level parameters managed as config | ✅ | |
| 77 | +| **Entities** | Generic game-object definitions (NPCs, map points, etc.) | ✅ | |
| 78 | +| **Media Library** | Centralized management of image, video, and asset URLs | ✅ | |
| 79 | +| **Collections** | Content grouping and editorial collections | ✅ | |
| 80 | +| **Links** | CTA link and redirect target management | ✅ | |
| 81 | + |
| 82 | +--- |
| 83 | + |
| 84 | +## Analytics |
| 85 | + |
| 86 | +Understand player behavior; drive operational decisions with data. |
| 87 | + |
| 88 | +| Feature | Description | Self-serve | |
| 89 | +|---------|-------------|------------| |
| 90 | +| **Player Behavior Events** | Every module action auto-generates events — no extra instrumentation needed | ✅ (automatic) | |
| 91 | +| **Analytics API** | Query aggregated data; integrate with your own data platform | Engineering | |
| 92 | +| **Webhook Event Stream** | Subscribe to business events; real-time push to external systems | ✅ | |
| 93 | +| **MCP Integration** | Expose dashboard capabilities as AI tools for external AI assistants | Engineering config | |
| 94 | + |
| 95 | +--- |
| 96 | + |
| 97 | +<Callout type="info"> |
| 98 | +Want to see how these features work in practice for an ops team? See [Operator Quick Start](./for-operators). |
| 99 | +Want to understand how AI agents accelerate configuration? See [AI-Powered Operations](./ai-features). |
| 100 | +</Callout> |
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