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I have two entities with two CollisionGroups that should not interact with each other (They don't include each other in their filters). However when I call |
Answered by
Atlinx
Jan 10, 2024
Replies: 1 comment
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Turns out I had to check if the "is_intersecting" bool for each intersection within |
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Answer selected by
Atlinx
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Turns out I had to check if the "is_intersecting" bool for each intersection within
RapierContext.intersections_with()is true. If it's false, then the two colliders in the intersection cannot collide.