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crates.io
Build status crates.io

Keep It Simple, Stupid 3D and 2D graphics engine.

This library is born from the frustration that today’s 3D graphics library are either:

  • Too low level: you have to write your own shaders and opening a window takes 8 hours, 300 lines of code and 10L of coffee.
  • High level, but too hard to understand/use: these libraries are made to create beautiful photoreal (or close to it) animations or games. They have many features; too many, in fact, if you just want to draw a few objects on the screen with as little friction as possible.

kiss3d is not designed to be feature-complete or fast. It is designed to let you draw simple geometric figures and play with them with as little friction as possible.

Features

  • WASM compatible.
  • Out of the box, open a window with a default arc-ball camera and a point light.
  • First-person camera available as well, and user-defined cameras are possible.
  • Render boxes, spheres, cones, cylinders, quads and lines simply
  • Change an object's color or texture.
  • Change an object's transform.
  • Create basic post-processing effects.

As an example, creating a scene with a red, rotating cube with a light attached to the camera is as simple as:

use kiss3d::prelude::*;

#[kiss3d::main]
async fn main() {
  let mut window = Window::new("Kiss3d: cube").await;
  let mut camera = OrbitCamera3d::default();
  let mut scene = SceneNode3d::empty();
  scene
          .add_light(Light::point(100.0))
          .set_position(Vec3::new(0.0, 2.0, -2.0));

  let mut c = scene.add_cube(1.0, 1.0, 1.0).set_color(RED);

  let rot = Quat::from_axis_angle(Vec3::Y, 0.014);

  while window.render_3d(&mut scene, &mut camera).await {
    c.rotate(rot);
  }
}

This code works on both native platforms and WASM without any changes! The #[kiss3d::main] macro and async rendering API handle the platform differences automatically:

  • On native: The async runtime is managed with pollster::block_on
  • On WASM: The async function integrates with the browser's event loop via requestAnimationFrame

This approach eliminates the need for platform-specific code or managing different entry points, making it simple to write truly cross-platform 3D applications.

Some controls are handled by default by the engine (they can be overridden by the user):

  • scroll: zoom in / zoom out.
  • left click + drag: look around.
  • right click + drag: translate the view point.
  • enter: look at the origin (0.0, 0.0, 0.0).

Compilation

You will need the last stable build of the rust compiler and the official package manager: cargo.

Simply add the following to your Cargo.toml file:

[dependencies]
kiss3d = "0.37"

Optional Features

Recording

Kiss3d supports recording your 3D scene to MP4 video files. This feature requires FFmpeg to be installed on your system.

Install FFmpeg:

  • macOS: brew install ffmpeg
  • Ubuntu/Debian: sudo apt install ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev
  • Windows: Download from ffmpeg.org and add to PATH

Enable the feature in your Cargo.toml:

[dependencies]
kiss3d = { version = "0.40", features = ["recording"] }

Egui Integration

For immediate mode GUI support, enable the egui feature:

[dependencies]
kiss3d = { version = "0.40", features = ["egui"] }